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Posted

Sawmill (which may change names over time) is a CSGO wingman map im working on for the source discord wingman mapping competition. Its currently in very early greybox stage and im hoping to improve on how it plays before I move on to decorating it. The greybox is currently avaible on the workshop and will be having a playtest soon. The overview looks pretty square right now but I will make it more interesting as time goes on. Ive been having a lot of fun playing against bots testing it so im interested to see how well that translates to real players.

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Radar, CTs spawn bottom, Ts spawn top.


 

Spoiler

 

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Bombsite

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CT spawn

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T Spawn

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Outside path

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Upper Path

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Upper path view onto bombsite

 

Workshop Link

  • 2 months later...
Posted

Small update, I havnt used this thread to document progress as I was hoping to. Ive found working on this map tends to be a lot more multiple small iterations as opposed to larger individual ones like im used to. So far the map seems to be playing well and ive received a lot of valuable feedback via Mapcore's playtest system. The layout has evolved for the better entirely because of the feedback I received from those playtests.

 

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Here are some WIP of the art stage. A lot of the things are still up in the air lighting wise. Obviously a lot of areas are still very dark as im not quite sure how im going to light the interior places. Im also having trouble getting rain to act consistently and im unsure how successful an overcast sky will be, players tend to like their sunshine. I may end up dumping the rain for a sunrise/sunset if testing continues to prove unsuccessful.

 

Outside/yard

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T side upper

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Bombsite from ct main

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Bombsite from upper

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T spawn

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Posted

While sunny maps do look 'better' and draw more people in, I like the overcast direction because not enough maps use it. I really want to try what @grapen was planning to do with Berth on my own map, half overcast half sunny.

  • 1 month later...
  • 2 weeks later...
  • 2 weeks later...
Posted

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[WORKSHOP LINK]

Sawmill 1.0 is now avaible on the workshop, its been a long journey and now I have finally got something to show for it.

I couldnt have gotten this far without mapcores playtest service which helped make the map grow stronger.

I will continue to update the map after the contest is over with everything I didnt manage to get done before the deadline.

 

Radar Overview

Spoiler

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Select Screenshots

Spoiler

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Description and credits

Spoiler

“Somethings up at the old mill…”

Description

A Wingman map set the American North West, Sawmill features fast paced action as players attempt to take control of a central bombsite. Both teams must attempt to overrun their opponents at key positions before they are overrun from a flank behind. Sawmill encourage players to always be on their feet.

 

Story

After the discovery of an international smuggling ring, authorities have begun a crack down to find all those involved. Various criminal and insurgent organizations are now left leaderless with their supply lines cut off and massive amounts of product that no longer has a destination. During the fallout, a cache of drugs and weapons left abandoned in the old sawmill has been discovered by local police. The documents found within have enough information to permanently cripple the Phoenix supply line. Now a local gang of Phoenix fanatics have decided to take matters into their own hands by destroying the cache and the mill before the evidence can be transported away. The only thing standing in their way is a small group of seasoned officers, ready to put everything on the line.

 

Made for the Source Discord 2020 Wingman Competition

 

Credits

Thanks to Morozov for letting me use certain assets from Swamp

Thanks to Mapcore for hosting the playtests that allowed this map to grow

 

 

  • 4 weeks later...
Posted

Ive updated Sawmill today with some additions and fixes. Im still working on improving FPS but its hard for to test for improvements since my PC doesnt run any map very well, so if you experience any noticeable boosts in FPS please let me know.

-Added overhead cables
-Added Cobwebs
-Changed gascan texture
-Changed wood tarp texture
-Fixed missing chain texture
-Fixed missing faces on log holder
-Fixed gascan console spam
-Fixed bomb stuck spots (thanks KETAL)
-Fixed Ivey hiding spot
-Removed inverted sign from forklift
-Optimization

WORKSHOP

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