-HP- Posted June 1, 2020 Report Posted June 1, 2020 6 hours ago, untor said: You can change a binds \steamapps\common\Half-Life Alyx\game\core\tools\keybindings\hammer_key_bindings.txt Oh, hell yeah! Thanks. Quote
Jared Posted January 24, 2021 Report Posted January 24, 2021 (edited) On 5/18/2020 at 2:39 PM, Jared said: Importing source 1.0 vmf maps doesn't appear to work, or is at least 64 times too small, and even in that case, the texture coordinate data seems corrupt/random After many years of trial and error, going off of almost zero documentation other than a poorly worded but still somewhat helpful tutorial on the valve developer community, and dota 2 gameinfo.gi on github gametracker, I have stumbled into how to import a source 1.0 vmf, the steps for Half-Life: Alyx are as follows: Create a default-new "addon" where you'll keep the imported materials / textures / models. Then the easiest way to batch import source1 content is using https://github.com/AlpyneDreams/source2utils, after you're done with those tools and you have a folder of .vmat and .tga I like use https://www.xnview.com/en/xnviewmp/#downloads to batch convert all the .tga to have a color depth of 32 with 255 alpha, otherwise source2 cant read it, and enable RLE compression, its lossless and reduces OVER 60% of total file size. Move all of your imported content to that normal addon we made earlier. Now, here's what I believe to be the magic sauce... create a "MOD" (not a addon ) of your original source1 content on the game-side, not content-side, located at for example "E:\SteamLibrary\steamapps\common\Half-Life Alyx\game\source1mod". A very important note, along with your source1 content, you also need to have a normal source1 gameinfo.txt, located right next to your materials / models folders, the one from tf2 for example would work. Then, (THE Real magic), open up "E:\SteamLibrary\steamapps\common\Half-Life Alyx\game\hlvr" and edit the "gameinfo.gi" file with a text editor, scroll down to find... Source1Import ! Set importmod, and importdir to your source1 content mod you made, like so : "importmod" "source1mod" "importdir" "..\source1mod" NOW before you run off and try and import a .vmf from your desktop, you need to place even the source .vmf in a special location, on the content-side, not game-side, for example "E:\SteamLibrary\steamapps\common\Half-Life Alyx\content\source1mod\maps\ctf_2fort_d.vmf" Finally using google I was able to find very little parameters for "Source1Import", but I did find a few, how useful they are is yet to be understood, probably best to start with the default no parameters. "synthesizeMeshNames" "1" "ignoreParticleManifest" "1" "getSkinningFromLod0ByDefault" "0" "createStaticOverlays" "1" // info_overlay entities will be converted to static overlay nodes instead of preserved as Info_overlay entities Hopefully this made sense, I'll think about making a more detailed FULL tutorial on steam guides or something later, I'll edit this to have a link to that if I do end up making it. Thanks! Edited January 25, 2021 by Jared FMPONE 1 Quote
FMPONE Posted February 7, 2021 Author Report Posted February 7, 2021 forcerevive doesn't work zombie corpses just sit there glowing Quote
Anth Posted October 10, 2023 Report Posted October 10, 2023 Anyone had any luck at all getting game_player_equip working on CS2? Thought I'd revisit CS mapping with the engine upgrade by porting over my old minigames maps but having no luck at all firing a give weapon_knife to the player. Quote
coolguyslims Posted October 13, 2023 Report Posted October 13, 2023 (edited) I don't know if this is a bug or operator error, but I'm trying to boot a CS2 map from Hammer and play it as a deathmatch. It keeps booting into Demolition / Competitive mode and when I try to use the command string 'game_mode 2;game_type 1;exec gamemode_deathmatch; mp_match_end_restart 1' it crashes my game. This was working just fine yesterday. The console gives me this when it crashes: ] game_mode 2;game_type 1;exec gamemode_deathmatch; mp_match_end_restart 1 execing gamemode_deathmatch ResetBreakpadAppId: Universe is 1 (k_EUniversePublic) ResetBreakpadAppId: Setting non standard break pad app id: 2347779 Disconnected From 'Localhost:29000' Connecting To 'Localhost:29000' Listening For Application On 'Localhost:29000' I also constantly get 'Steam is required to join a game. Please check your connection to Steam and try again.', then 'No Steam log on.' error and am booted back to the main menu after a couple minutes in the match. Am I doing something wrong? Edited October 13, 2023 by Tough Guy Spaghetti Quote
Serialmapper Posted February 11, 2024 Report Posted February 11, 2024 (edited) CS2 Hammer after the last update: Hammer crashes when pressing the Show collision model button. And sometimes the snapping feels glitchy. .............but hey! we have new skins and sh.t Edited February 11, 2024 by Serialmapper Quote
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