FMPONE Posted May 17, 2020 Report Posted May 17, 2020 Prayers here. Mine: -Ability to full-screen the active viewport. -Ability to toggle entity visibility without making their effects disappear (such as lights). -Ability to edit key binds TrainDoctor 1 Quote
Lizard Posted May 17, 2020 Report Posted May 17, 2020 55 minutes ago, FMPONE said: Prayers here. Mine: -Ability to toggle entity visibility without making their effects disappear (such as lights). Here you go Radu, TrainDoctor and FMPONE 2 1 Quote
Lizard Posted May 17, 2020 Report Posted May 17, 2020 (edited) Features I would like to see: - Copy transform matrix shortcut - Replace feature. You press ctrl+r and asset browser pops up and you can replace current selection with something from asset browser. - Different 3d mesh for omni light Edited May 18, 2020 by Lizard TrainDoctor 1 Quote
Lizard Posted May 19, 2020 Report Posted May 19, 2020 - Would be great for hammer to loose focus on a textbox after you wrote entity name so we don't accidentally press 'T' for transform and seeing obsolete icon. - Omni light should have its own 3d model. Right now it looks like a light_spot - And as for light_spot 3d model. The arrow pointing in the direction of light_spot is cool and all but everytime i mistake it for being a transform gizmo arrow TrainDoctor, FMPONE and cruptor 2 1 Quote
text_fish Posted May 19, 2020 Report Posted May 19, 2020 CSGO. spa, FMPONE, Mitch Mitchell and 5 others 5 3 Quote
Marbledemon Posted May 19, 2020 Report Posted May 19, 2020 Having newly created brushes the same height as the previously selected one, not sure why this feature didn‘t make it across from source 1 TrainDoctor and cruptor 2 Quote
TrainDoctor Posted May 20, 2020 Report Posted May 20, 2020 My own personal wish would be access to the tool they used to make the tilesets for TileMeshes in the HLA "mode" of the workshop tools. Would make creating tilesets much faster. On 5/19/2020 at 12:06 PM, Marbledemon said: Having newly created brushes the same height as the previously selected one, not sure why this feature didn't make it across from source 1 (Brushes don't exist anymore) Being able to make a mesh at the same height would be fantastic, second that big time. Quote
FMPONE Posted May 22, 2020 Author Report Posted May 22, 2020 You can hide unselected but if you want to unhide unselected you have to do it from the selection menu. Should get an additional option to show unhidden IMO. Quote
Squad Posted May 23, 2020 Report Posted May 23, 2020 2 hours ago, FMPONE said: You can hide unselected but if you want to unhide unselected you have to do it from the selection menu. Should get an additional option to show unhidden IMO. That works just fine for me using the hotkeys (CTRL+H and U). Lizard 1 Quote
FMPONE Posted May 23, 2020 Author Report Posted May 23, 2020 1 hour ago, Squad said: That works just fine for me using the hotkeys (CTRL+H and U). You’re referring to hide, I’m referring to hide unselected, which is everything not selected. Quote
Squad Posted May 23, 2020 Report Posted May 23, 2020 1 hour ago, FMPONE said: You’re referring to hide, I’m referring to hide unselected, which is everything not selected. H = hide selected Ctrl + H = hide unselected Right? I'm starting to doubt myself Lizard 1 Quote
FMPONE Posted May 23, 2020 Author Report Posted May 23, 2020 18 minutes ago, Squad said: H = hide selected Ctrl + H = hide unselected Right? I'm starting to doubt myself I haven’t tried doing the hot key to hide unselected, I’ve only done it from the menu. So If it’s true that U unhides when you do hide unselected with the hot key, but not if you do it from the menu, that’s kind of weird. Quote
Squad Posted May 23, 2020 Report Posted May 23, 2020 4 hours ago, FMPONE said: I haven’t tried doing the hot key to hide unselected, I’ve only done it from the menu. So If it’s true that U unhides when you do hide unselected with the hot key, but not if you do it from the menu, that’s kind of weird. I just checked and both hiding/unhiding (unselected) from the menu also works fine on my end. Quote
FMPONE Posted May 23, 2020 Author Report Posted May 23, 2020 9 hours ago, Squad said: I just checked and both hiding/unhiding (unselected) from the menu also works fine on my end. Strange, I will have to test that more today Quote
FMPONE Posted May 23, 2020 Author Report Posted May 23, 2020 Yep, confirmed on my end. If I choose "hide unselected" from the menu, and then hit U, nothing happens. Quote
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