Jump to content

Source 2 Hammer - Feature Request


FMPONE
 Share

Recommended Posts

Features I would like to see:

- Copy transform matrix shortcut

- Replace feature. You press ctrl+r and asset browser pops up and you can replace current selection with something from asset browser.

- Different 3d mesh for omni light 

Edited by Lizard
Link to comment
Share on other sites

  • FMPONE pinned this topic

- Would be great for hammer to loose focus on a textbox after you wrote entity name so we don't accidentally press 'T' for transform and seeing obsolete icon.

- Omni light should have its own 3d model. Right now it looks like a light_spot

- And as for light_spot 3d model. The arrow pointing in the direction of light_spot is cool and all but everytime i mistake it for being a transform gizmo arrow

Link to comment
Share on other sites

My own personal wish would be access to the tool they used to make the tilesets for TileMeshes in the HLA "mode" of the workshop tools. Would make creating tilesets much faster.

On 5/19/2020 at 12:06 PM, Marbledemon said:

Having newly created brushes the same height as the previously selected one, not sure why this feature didn't make it across from source 1

(Brushes don't exist anymore) Being able to make a mesh at the same height would be fantastic, second that big time.

 

Link to comment
Share on other sites

2 hours ago, FMPONE said:

You can hide unselected but if you want to unhide unselected you have to do it from the selection menu. Should get an additional option to show unhidden IMO.

That works just fine for me using the hotkeys (CTRL+H and U).

Link to comment
Share on other sites

18 minutes ago, Squad said:

H = hide selected

Ctrl + H = hide unselected

Right? I'm starting to doubt myself :P

I haven’t tried doing the hot key to hide unselected, I’ve only done it from the menu. So If it’s true that U unhides when you do hide unselected with the hot key, but not if you do it from the menu, that’s kind of weird.

Link to comment
Share on other sites

4 hours ago, FMPONE said:

I haven’t tried doing the hot key to hide unselected, I’ve only done it from the menu. So If it’s true that U unhides when you do hide unselected with the hot key, but not if you do it from the menu, that’s kind of weird.

I just checked and both hiding/unhiding (unselected) from the menu also works fine on my end.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • MapCore on Discord

  • Our picks

    • Post in [UE4] Island Environment [W.I.P]
      I've release the project on the ue4's Marketplace. LINK

      There's also a playable demo that you can check out here: DEMO

      This was my most time consuming project that I've started back in 2018, but then scrapped and returned to it in 2021.

      It took about 8 months to complete and was a great learning experience for me. 





       

       

       
×
×
  • Create New...