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FMPONE

Source 2 Documentation

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Feel free to post great resources, they will be added to this thread.

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Source 2 Introduction by Marnamai

https://docs.google.com/document/d/17aFk2Z-C1G2ZYcQRxKx-fEK3m4h0jSw9nqGjC9T1Bx4/edit#

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How to Transition to Source 2 by Shy Studios

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Steam VR Environments Docs 

https://developer.valvesoftware.com/wiki/SteamVR/Environments

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Basically the HL:A workshop tools wiki that should get more and more detailed https://developer.valvesoftware.com/wiki/Half-Life:_Alyx_Workshop_Tools

Steam VR Environments docs is still very useful https://developer.valvesoftware.com/wiki/SteamVR/Environments

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1 hour ago, will2k said:

Now for the 1 million $ question: does it still use the "glorious" 1969 concept of Binary Space Partitioning? 

What's new in the optimization process?

@FMPONE

BSP is out, but I’m not sure how much better the new optimization method is. It seems a bit strange

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19 hours ago, FMPONE said:

BSP is out

For good? no more bsp tree? no visibility calculations during compile? Are large outdoor open maps viable?

Quote

but I’m not sure how much better the new optimization method is. It seems a bit strange

Interesting! care to elaborate a bit about the new methods?

 

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30 minutes ago, will2k said:

Interesting! care to elaborate a bit about the new methods?

Not really considering my limited experience with the engine. I wouldn’t want to lead people astray. 

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1 hour ago, FMPONE said:

Not really considering my limited experience with the engine. I wouldn’t want to lead people astray. 

Understandable. Any documentation one can consult to see the new inner workings of Source2?

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5 hours ago, will2k said:

Understandable. Any documentation one can consult to see the new inner workings of Source2?

I think all the documentation that exists as of yet, has already been posted here. I'd keep checking. Plus Marnamai's .doc is a living document, it's a big help.

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On 6/6/2020 at 10:14 AM, FMPONE said:

Not really considering my limited experience with the engine. I wouldn’t want to lead people astray. 

That's pretty much what everyone making their own docs is doing, don't sweat it

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So it appears the introduction doc has been updated to be more specific to HL:A. I don't have HL:A and wanted to learn Source 2 Hammer. Correct me if I'm wrong, but I don't believe you can move using SteamVR's tools once in-engine. I've found that CTRL works to crouch and left and right arrow keys will pan your view left and right, but that's it. 

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