FMPONE Posted May 17, 2020 Report Posted May 17, 2020 Feel free to post great resources, they will be added to this thread. -------------------------------------------------------- Source 2 Introduction by Marnamai https://docs.google.com/document/d/17aFk2Z-C1G2ZYcQRxKx-fEK3m4h0jSw9nqGjC9T1Bx4/edit# -------------------------------------------------------- How to Transition to Source 2 by Shy Studios -------------------------------------------------------- Steam VR Environments Docs https://developer.valvesoftware.com/wiki/SteamVR/Environments -------------------------------------------------------- El Moroes, Thrik, leplubodeslapin and 1 other 3 1 Quote
leplubodeslapin Posted May 17, 2020 Report Posted May 17, 2020 Basically the HL:A workshop tools wiki that should get more and more detailed : https://developer.valvesoftware.com/wiki/Half-Life:_Alyx_Workshop_Tools Steam VR Environments docs is still very useful : https://developer.valvesoftware.com/wiki/SteamVR/Environments -HP- 1 Quote
will2k Posted June 5, 2020 Report Posted June 5, 2020 Now for the 1 million $ question: does it still use the "glorious" 1969 concept of Binary Space Partitioning? What's new in the optimization process? @FMPONE Squad 1 Quote
FMPONE Posted June 5, 2020 Author Report Posted June 5, 2020 1 hour ago, will2k said: Now for the 1 million $ question: does it still use the "glorious" 1969 concept of Binary Space Partitioning? What's new in the optimization process? @FMPONE BSP is out, but I’m not sure how much better the new optimization method is. It seems a bit strange Quote
will2k Posted June 6, 2020 Report Posted June 6, 2020 19 hours ago, FMPONE said: BSP is out For good? no more bsp tree? no visibility calculations during compile? Are large outdoor open maps viable? Quote but I’m not sure how much better the new optimization method is. It seems a bit strange Interesting! care to elaborate a bit about the new methods? Quote
FMPONE Posted June 6, 2020 Author Report Posted June 6, 2020 30 minutes ago, will2k said: Interesting! care to elaborate a bit about the new methods? Not really considering my limited experience with the engine. I wouldn’t want to lead people astray. Quote
will2k Posted June 6, 2020 Report Posted June 6, 2020 1 hour ago, FMPONE said: Not really considering my limited experience with the engine. I wouldn’t want to lead people astray. Understandable. Any documentation one can consult to see the new inner workings of Source2? Quote
-HP- Posted June 6, 2020 Report Posted June 6, 2020 5 hours ago, will2k said: Understandable. Any documentation one can consult to see the new inner workings of Source2? I think all the documentation that exists as of yet, has already been posted here. I'd keep checking. Plus Marnamai's .doc is a living document, it's a big help. Quote
Interfearance Posted June 8, 2020 Report Posted June 8, 2020 On 6/6/2020 at 10:14 AM, FMPONE said: Not really considering my limited experience with the engine. I wouldn’t want to lead people astray. That's pretty much what everyone making their own docs is doing, don't sweat it Quote
sevin Posted June 11, 2020 Report Posted June 11, 2020 So it appears the introduction doc has been updated to be more specific to HL:A. I don't have HL:A and wanted to learn Source 2 Hammer. Correct me if I'm wrong, but I don't believe you can move using SteamVR's tools once in-engine. I've found that CTRL works to crouch and left and right arrow keys will pan your view left and right, but that's it. Interfearance 1 Quote
mandy lane Posted June 29, 2020 Report Posted June 29, 2020 how do i get hammer editor for source 2? if i dont have VR games? Quote
-HP- Posted June 29, 2020 Report Posted June 29, 2020 1 hour ago, mandy lane said: how do i get hammer editor for source 2? if i dont have VR games? Here Interfearance 1 Quote
Lizard Posted August 19, 2020 Report Posted August 19, 2020 13 minutes ago, zastels said: I can't even get these garbage tools to open properly. Valve sucks really bad. edit: https://steamcharts.com/app/546560 Apparently nobody can get it to work or cares. What a let down Source 2 was and Alyx. What do you mean you can't open them properly? What did you expect from a singleplayer VR game? To have playerbase around 50k players 4 months after release? lmao Quote
FMPONE Posted August 19, 2020 Author Report Posted August 19, 2020 14 minutes ago, zastels said: I can't even get these garbage tools to open properly. Valve sucks really bad. edit: https://steamcharts.com/app/546560 Apparently nobody can get it to work or cares. What a let down Source 2 was and Alyx. Maybe if you explain the issue people will help? I use these tools everyday, they open fine. Lizard 1 Quote
Lizard Posted August 19, 2020 Report Posted August 19, 2020 6 minutes ago, zastels said: When you click Workshop > Create / Modify Environment — The window is all squished in unreadable. You can't resize it to fix it. Then it complains I don't have a HMD, but following the next step to exclude -vr and -vrtools is where I gave up because this is gameinfo.txt error 2.0 and I think this will stay for 10+ years like this. I don't have the patience to troubleshoot launching their 4 year old software. There are no forum posts either in the Source 2 section, and I'm not blaming Mapcore I'm blaming Valve because they appear to accomplish nothing noteworthy given unlimited time and money. Why can't Source 2 launch properly for non VR users, and why can't we all just start making mods again? It feels like purgatory between Source and Source 2, they abandoned support for one 10 years before finishing the next. If we were just more vocal about how much this sucks as a community to Valve, maybe they would catch on, but I think people are too nice to Valve. I personally do not even believe Valve is pro Mods nowadays, I think they're following the same trend as Activision Blizzard and they're going to perpetually lock everything down and then feed you walled garden 'curated' experiences like in CSGO. I don't think there exist any proof that Source 2 is going to be a thing that we love like we did with Goldsrc and Source, because Valve has ideologically drifted and positioned itself as an arbiter in everything, even art. It makes no sense to me that Goldsrc and Source are binned while we get this half baked Source 2 experience. I think you are the first person I heard had problems with launching the tools. It's pretty straightforward. You open authoring tools and you either check or un-check the box about vr mode. FMPONE 1 Quote
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