Jump to content

Source 2 Documentation


FMPONE
 Share

Recommended Posts

Feel free to post great resources, they will be added to this thread.

--------------------------------------------------------

Source 2 Introduction by Marnamai

https://docs.google.com/document/d/17aFk2Z-C1G2ZYcQRxKx-fEK3m4h0jSw9nqGjC9T1Bx4/edit#

--------------------------------------------------------

How to Transition to Source 2 by Shy Studios

--------------------------------------------------------

Steam VR Environments Docs 

https://developer.valvesoftware.com/wiki/SteamVR/Environments

--------------------------------------------------------

 

Link to comment
Share on other sites

Basically the HL:A workshop tools wiki that should get more and more detailed https://developer.valvesoftware.com/wiki/Half-Life:_Alyx_Workshop_Tools

Steam VR Environments docs is still very useful https://developer.valvesoftware.com/wiki/SteamVR/Environments

Link to comment
Share on other sites

  • FMPONE pinned this topic
  • -HP- featured this topic
  • 2 weeks later...
1 hour ago, will2k said:

Now for the 1 million $ question: does it still use the "glorious" 1969 concept of Binary Space Partitioning? 

What's new in the optimization process?

@FMPONE

BSP is out, but I’m not sure how much better the new optimization method is. It seems a bit strange

Link to comment
Share on other sites

19 hours ago, FMPONE said:

BSP is out

For good? no more bsp tree? no visibility calculations during compile? Are large outdoor open maps viable?

Quote

but I’m not sure how much better the new optimization method is. It seems a bit strange

Interesting! care to elaborate a bit about the new methods?

 

Link to comment
Share on other sites

30 minutes ago, will2k said:

Interesting! care to elaborate a bit about the new methods?

Not really considering my limited experience with the engine. I wouldn’t want to lead people astray. 

Link to comment
Share on other sites

5 hours ago, will2k said:

Understandable. Any documentation one can consult to see the new inner workings of Source2?

I think all the documentation that exists as of yet, has already been posted here. I'd keep checking. Plus Marnamai's .doc is a living document, it's a big help.

Link to comment
Share on other sites

So it appears the introduction doc has been updated to be more specific to HL:A. I don't have HL:A and wanted to learn Source 2 Hammer. Correct me if I'm wrong, but I don't believe you can move using SteamVR's tools once in-engine. I've found that CTRL works to crouch and left and right arrow keys will pan your view left and right, but that's it. 

Link to comment
Share on other sites

  • 3 weeks later...
  • 1 month later...
13 minutes ago, zastels said:

I can't even get these garbage tools to open properly. Valve sucks really bad. 

 

edit:

https://steamcharts.com/app/546560

 

Apparently nobody can get it to work or cares. What a let down Source 2 was and Alyx. 

What do you mean you can't open them properly?

What did you expect from a singleplayer VR game? To have playerbase around 50k players 4 months after release? lmao

Link to comment
Share on other sites

14 minutes ago, zastels said:

I can't even get these garbage tools to open properly. Valve sucks really bad. 

 

edit:

https://steamcharts.com/app/546560

 

Apparently nobody can get it to work or cares. What a let down Source 2 was and Alyx. 

Maybe if you explain the issue people will help? I use these tools everyday, they open fine.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share


  • MapCore on Discord

  • Our picks

    • Mapcore X Prodeus Winners Announced!
      The winners of Mapcore X2 Prodeus 
      1st place: Paws [ Retail Therapy ]
      P-link: m-MC0iuUs2j6

      - $1,500.00 USD 
      - One year of Humble Choice 
      - Excalibur Shotgun and Gauntlets (skins)
      - Biker Gloves (skin) 
      - Special winners role on the Prodeus Discord
       



       

      2nd Place: Grays [ Firebase Kodai ]
      P-link: m-5J9cCzaepH

      - $1000.00 USD 
      - 1 month to Humble Choice 
      - Excalibur Gauntlets + Biker Gloves (skins) 
      - Special winners role on the Prodeus Discord
       


       

      3rd Place: Vladd [ Maximum Menace ]
      P-link: m-9yZfaAliyx

      - $500.00 USD 
      - 1 month to Humble Choice 
      - Biker Gloves (skin)
      - Special winners role on the Prodeus Discord
       


       

      All of the winners will also be showcased on our Youtube channel, and because we had so many amazing entries, we’ll be showcasing parts of our Staff Picks too. 

      We want to thank the wonderful folks over at Mapcore for hosting this sick competition, and a big ol shoutout to our sponsor Humble Games (who publish Prodeus), for making a large contribution to our prize pool this time around. 

      Looking forward to the next competition already! Maybe will do a coop one with teams allowed? WHO KNOW!? Can't wait, see you then!
       
      • 2 replies
×
×
  • Create New...