blackdog Posted May 7, 2020 Report Posted May 7, 2020 The game was originally released in 2014, but I've only started playing it last week as a design study kind of thing... but I got really into it! It always got me curious when it came up on the storefronts, but at the same time never investigated it because I gravitate towards shooters and generally action games. I think this was one of the first free games on the Epic Store --at least is one of the first I redeemed-- so it's been sitting in my library for a while, but is actually the game that convinced me to install the Epic Launcher! after watching a couple episodes of the Marshall Dyer's playthrough and I'm really enjoying to keep watching it to see the different approaches. Another thing I like is that this game doesn't hold your hand with tutorials before or during (a big surprise for such a mobile-friendly game), the hints are subtle and delivered through descriptions of places or the chat-baloons the survivors display now and then. It's frustrating at times, but rewarding when you understand the mechanics. So I would recommend it! ~ Steam page Epic StoreGOG ~ This War of Mine is a management/survival game with permadeath. You start with 3 survivors from the war (heavily reminescent of the Jugoslavia civil war) and have to scavange your own refuge and other locations for resources you will turn into food, utensils and appliances. It's a simple point-and-click with timers applied to every operation, in a fashion that really suits mobile/touch interfaces -- in fact I'm surprised this wasn't released first on there and then ported to the big brothers (I'd speculate that Fallout Shelter was heavily inspired by this game). The game works well with gamepad too though, which is actually the way I'm mostly playing with. The game is divided between day and night: the day is used to multi-task between survivors, making sure everyone is healthy and your sanctuary is upgraded with the resources found in the night, when you control just one scavenger in increasingly dangerous locations. You also return to previous locations a lot to properly harvest what you couldn't carry... this is the kind of game that makes you want to get a notepad out to take notes of where to find stuff, as descriptions get muddled together after playing a long session. Behind such a simple control scheme, there's quite a complex system, as there are stealth components as well. Survivors all have different backgrounds, which I think work as passive perks that will improve resource usage. Locations are unlocked just with the passage of time but are not always accessible as they are disabled throughout the story to give a sense of the evolving war. Squad 1 Quote
-HP- Posted May 8, 2020 Report Posted May 8, 2020 Remember hearing about this on a podcast, and it's been on my backlog for years. Will deffo pick it up eventually. blackdog 1 Quote
Zarsky Posted May 8, 2020 Report Posted May 8, 2020 I've had it on my Steam library for years, should probably take the next step and finally install it. blackdog 1 Quote
blackdog Posted May 8, 2020 Author Report Posted May 8, 2020 If you have doubts watch a bit of play through like the one I linked... I don't know in terms of content what's been updated in which versions, if the complete edition is available to everyone or is a separate edition. The complete edition I'm playing as had some edges smoothed out I'm sure, I have noticed a few minimal graphical touches here and there (like an icon) but I don't understand if and how the additional content affects the original game. There are options to force certain content, but I'm not sure you can force a "legacy" mode. For example, in the playthrough I've been watching, new locations have become available to Marshall slower than they did for me, I'm not sure if that's just game balance that was altered, if is because I stole some stuff right away and she didn't... Whatever the case though, I think you will enjoy and doesn't require a big commitment, I mean you can just play a couple day cycles in your lunch break. I got really sucked in the other night because I got one survivor killed and with the winter coming I had to hang teeth and nails to survive, but got through the cold in one sitting. Quote
blackdog Posted May 11, 2020 Author Report Posted May 11, 2020 Just wanted to let you know that on GOG this is highly disocunted, just got their newsletter. https://www.gog.com/game/this_war_of_mine_complete_edition?utm_medium=email&utm_source=newsletter&utm_campaign=20200511_nl_weekly_sale_EN&utm_term=EN&track_click=1&link_id=this_war_of_mine_complete_edition_game Quote
Radu Posted June 19, 2020 Report Posted June 19, 2020 "11 bit Studios' This War of Mine will be placed on the official reading list for schools in Poland, the first video game to be recognised in that way." https://www.gamesindustry.biz/articles/2020-06-18-this-war-of-mine-will-be-added-to-polish-schools-reading-list Squad 1 Quote
Squad Posted June 19, 2020 Report Posted June 19, 2020 6 hours ago, Radu said: "11 bit Studios' This War of Mine will be placed on the official reading list for schools in Poland, the first video game to be recognised in that way." https://www.gamesindustry.biz/articles/2020-06-18-this-war-of-mine-will-be-added-to-polish-schools-reading-list Very cool. How does one read a game though? Quote
blackdog Posted June 19, 2020 Author Report Posted June 19, 2020 Mmh yeah I wonder if they mean students should play the game or if the devs have adapted a particular storyline in a linear manner for print, or maybe some earlier version of the script… reading all the text available out of context is hard and can’t say that the writing was particularly exciting, they did a good job in keeping it concise for the medium (unlike *cough*cough* Sam lake *cough*cough*). I was convinced they were inspired by a book from a survivor from Sarajevo, but I can only find that this guy write a blog about it. Anyway is an impressive achievement that might get people interested in writing quality content for games, which is the reason I was ever interested in game development: telling stories. ~ Btw I actually successfully completed one of the storylines a couple weeks back, I had put this game aside for a bit, and when I launched it again I discovered I had taken a break 1 day away from the end of the war (45 days). I managed to save 2 of 4 survivors (I was too aggressive in killing militia soldiers). I need to try again and be a better survivor… I stole a lot and killed all soldiers I could find. Quote
Radu Posted June 19, 2020 Report Posted June 19, 2020 (edited) 1 hour ago, Squad said: Very cool. How does one read a game though? Maybe the teacher will play the game in class and narrate the actions or the students will each take turns to narrate it. Live performance Bastion. Edited June 19, 2020 by Radu Quote
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