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[CS:GO] Limestone


melc311
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Hello gamers

I'm making a map which is going to be set in the narrow streets of Valetta, Malta. I originally wanted to take part in the exotic places competition, but I didn't have much time so I gave up. On the plus side, I did end up with a layout that now I can work on.

The layout is smaller than the average map, with contact times and rotates of about 10 seconds, with the only exception being mid, where players from both teams can reach it in under 4 seconds. My intention is to make the middle of the map very important, allowing the Ts to rotate freely if they control mid. My biggest worry is that the map is too small for 10v10. Please give it a shot and tell me what you think, all feedback is greatly appreciated.

(Screenshots on the workshop page) https://steamcommunity.com/sharedfiles/filedetails/?id=1932804303&searchtext=limestone

Reference:

collage.jpg.8ab54e73f26afb3b2c209f210681e230.jpg

radar:

Spoiler

malta_layout1f_radar.png.ddc3ccb0059320bffb6fbef1d64dd268.png

 

Edited by melc311
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I reworked the B bombsite by adding an extra path. I wasn't satisfied with the original design because it was too linear for both teams. I also added a bunch of trees which made this bland area 100% better looking, it almost feels like cheating! I would love to get some feedback on the new layout.malta_layout2a0000.jpg.4acfff9f2d5ed7af09932c9f3aeb551d.jpgmalta_layout2a0001.jpg.1b476348872dd07a1cade5db2b9f9073.jpgmalta_layout2a0002.jpg.aa3d7df02f6cbf83e47938325fa2946f.jpgmalta_layout2a0003.jpg.4f490a2d8249c9cc1c3c0269ffa5038d.jpgmalta_layout2a0004.jpg.49402ae08330ad14866d07dc843d77a7.jpg

Edited by melc311
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  • 1 year later...
  • 3 weeks later...

@zastels

I might be wrong but I think you may have misinterpreted what melc meant by 'needing' models. I don't think he meant he's concerned his brushwork is of insufficient quality, just trying to prevent the waterindice limit from having an aneurism

Detail brushes are great for unique instances, they're not great for a (complex) object you intend to duplicate more than 17 times

[edit]

I can only assume you do not know what props are.

I will not be continuing this conversation in this thread as it it disrespectful to the creator. If you wish to discuss it further, please make a thread of your own.

Edited by ThunderKeil
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zastels is stuck in time and contradicts himself after getting sent proof, but anyway, I can't wait to see this map detailed with beautiful props, displacements and the newer source engine lighting so it really reflects the real place of Valletta 😎 The layout isn't going to be functionally different if you detail wisely, keep that in mind

Edited by MadsenFK
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9 hours ago, zastels said:

Most of those maps started off zero models. Dust, Office, inferno, train, italy, assault, cbble, office, mirage, so why are you confused? None of these maps are functionally different because of models. Their layout is locked into time because of the brushwork. 

stop trying to torpedo this guys project just because you are clueless.

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