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[CS:GO] Exotic Places Contest TOP 4 WINNERS


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6 minutes ago, Ringel said:

Transparency is very important for more than one reason. One is to provide that the judges took their work serious. There is no reason to not publish the scores. Just ignore the people who are not satisfied with the scores and complain about it. If they don't have to hide something they should publish them.

Last time I asked all 4 of them for feedback, two ignored me. One gave good feedback and another gave me one sentence of feedback. One other participant was also ignored by two judges.

You are twisting up things here in my opinion. The judges have spent loads of their time on judging these maps and we should thank them for it and appriciate it. We shouldn't espect any extra feedback or what so ever, but embrasse it when we do recieve some. I think its up to the judges themself to make their judgement public or not and wether they spent extra time on giving the mappers feedback or not. I am personally very curious about how each map scored, but dont bother if my curiousity cant be satisfied. But dam.. here we go again, discussing haha, lets avoid this shall we? And praise the gods that have made it to the first place ?

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Transparency is very important for more than one reason. One is to provide that the judges took their work serious. There is no reason to not publish the scores. Just ignore the people who are not satisfied with the scores and complain about it. If they don't have to hide something they should publish them.

what are you going to do if you deem judges to have 'not taken their work seriously'?? This just opens up more for public interpretation which is stupid.

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4 minutes ago, Ringel said:

I don't said they did not taken their work seriously. Publish the ratings is just one way to make sure they do. And it also prevents people to fantasize about bad things the judges could have done. Edit: I could think of several things, but I don't want to list them because I doubt something bad was going on.

I legit have no idea what you're talking about now.

I'll copy and paste puddy's reply from discord:
 

Quote

 


Okay, so I'm purely a judge in the sense that I did not help with the organizing, rules, format, guest judge recruitment etc. My only other contribution was checking the score totals last time and finding an error (hence top 11). Some points to consider folks: - This contest was organized voluntarily but still has a 15k dollar prize pool - Many involved community members served as participants (preventing them from helping "the other side" in organizing/judging) - All judges are volunteers & subjective - The scores will be averaged across the judges - preventing one judge from skewing things too much - The intention to bring in guest judges was likely to try to bring outside attention - attention that is VERY LIMITED for new maps in CS:GO - Most top 10 maps are top tier - there are many worthy maps here and, honestly, some maps aren't better or worse - just different and the end result will be average subjectivity - Being judged by a small clique is not the end all, be all - make players and VALVE happy and aim for community reception and operation inclusion - EDIT: Please submit concrete, constructive post-contest feedback on the forums

 
 

Yolo

 



on top of that here is Jzfb's scoring:

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now what does this information add, do you get my point?

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victoria has stuttering and buffer issues (still ongoing but not as severe). It was legit kicking people out of it until very recently. Graveyard's tilted floors were removed quickly when people reported these issues. I don't think there's any 'dev textures' now either.

Stop talking out of your ass.

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Well, by showing the scores, the authors can see what they could/need to improve. Also people are just curious .

But other than that I would also like to address a suggestion/idea for future competitions. See, we now had a creative limitation (the map being exotic), but what about technical limitaions like "original assets only", "300 brushes max" or "not larger than 2048x2048x2048". It would offer a different kind of challange to map-making. Just a thought.

Edited by S.martin
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3 minutes ago, Tynnyri said:

Read what I said again. I presumed that the scores were before the top 10 finalists, so saying they fixed something doesn't hold much value.

 

jzfb only submitted scores 2 days ago+ these scores were given realtime on his steam. stop presuming

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20 minutes ago, Tynnyri said:

 

 

@Tynnyri The fact that you use my meme as 'evidence' is truly ironic, as I made it because I was angry that one very stupid user kept saying that the map was:

" a greybox -textured custom models "

In my opinion, "visual presentation" goes far beyond the quality of assets or level of detailing in them. Visual presentation is all about careful placement of simple details and good lighting working together to create a beautiful visual composition. Graveyard's assets flow together, creating an interesting mix of organic and inorganic structures that your eyes glide across. This is where the true art of mapping comes out, its about creating a level of visual fidelity that doesn't distract, yet captures the imagination. Similar logic can be applied in the world of other artistic mediums like painting. The art of Vincent van Gogh uses just a few basic colors and strokes, but it comes together to form a masterpiece. Even in level design, is a good map defined by the amount of corners a hallway has? Of course not.

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    • [CS:GO] Shore
      One of the projects I worked on after I made de_austria.

      Yeah, I know the timing is really bad (CS2!), but can't change it... 🙁

      In general a lot went wrong during this project. Had a lot of problems with the layout, but I think I found a good compromise in the end. Also learned many new things. Maybe I would even be ready to create a really good map now after all, but I think that it's gonna be the final one. I really like making maps, but it has become too time consuming over the years for just being a hobby. Unfortunately I never managed to get a job in the games industry. So that's it. I hope it's a worthy ending of 20 years of making maps for me. 🙂

      Shore is a bomb defusal map for CS:GO that takes place on Lofoten Islands, Norway. (Also have a Hostage version of this that works well imo)

      Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2955084102

      I took some inspiration from this place in Norway:


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      Some pictures:
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