ics Posted February 25, 2020 Report Posted February 25, 2020 This has been over a year long project for me to build this on and off on my free time. Welcome to 3-stage map cp_ambush. Each stage has 2 CP's that you need to capture in order to advance. After capturing all 6, you win the game. As RED, naturally you have to stop BLU from capturing! Still wip, but good enough to test on. Check it out at TF2 workshop on Steam. https://steamcommunity.com/sharedfiles/filedetails/?id=2007331583 Thanks. Freaky_Banana, sethen, esspho and 8 others 8 3 Quote
sethen Posted March 6, 2020 Report Posted March 6, 2020 Very well done my good sir! I've already gotten a chance to look at the screenshots, but they are worth a thousand words alone. Great use of detail and creating a realistic environment for the level. I love displacements and this map from the images, don't disappoint. Hopefully I'll be able to give this map a go in the future. Great Job, Nick "Sethen" Nugent *P.S. It's always nice to see it snowing, so.........*cough* Snow version *cough* Quote
ics Posted March 8, 2020 Author Report Posted March 8, 2020 On 3/6/2020 at 5:28 PM, sethen said: Very well done my good sir! I've already gotten a chance to look at the screenshots, but they are worth a thousand words alone. Great use of detail and creating a realistic environment for the level. I love displacements and this map from the images, don't disappoint. Hopefully I'll be able to give this map a go in the future. Great Job, Nick "Sethen" Nugent *P.S. It's always nice to see it snowing, so.........*cough* Snow version *cough* Thanks, i've been sick for the past week so it took me time to get back here and reply. There's actually 1451 displacements total, the most i've ever construsted in any of my maps and i'm already close at some limits (brushes 91.1%, waterindices 96.6%). Luckily i'm done soon. I hope. Players dont seem to like snow that much. They have this sort of weird belief that every snow map is bad because you cant see players in it properly contrast wise against walls and such. They also believe snow textures alone cause frame drops. I've done couple of snow maps and one partly in snow. Maybe i'll do "nightmare at christmas" sort of themed map for later this year. I've already contributed 3 official halloween maps to Team Fortress 2 so perhaps that would be a scary theme for a halloween map. Quote
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