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[CS:GO] -StaticPropBounce wont render on brushes when using 3D skydome


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Hey, So I finally figured out how to add custom models into CS:GO and made a 3D Sky dome model.

The problem is when I compile the map using the dome in 3D skybox the -StaticPropBounce will render only on models and not on brushes.

Would really appreciate if some one could find me a fix for it, thanks!

  • Dome VMT:

    "$basetexture" "models/Sky_dome_clear/Sky_dome_clear"
    "$nofog" "1"
     "$ignorez" "1"

  • Dome QC:

$modelname Sky_Dome_clear/Sky_Dome_clear.mdl
$model "Body" "Sky_Dome_clear.smd"

$cdmaterials "models/Sky_Dome_clear/"
$donotcastshadows "1"

$sequence "idle" "Sky_Dome_clear.smd"
$collisionmodel "Sky_Dome_clear.smd" { $concave }

  • Vrad settings:(same results in both)

 -StaticPropBounce 4 -threads 8 -bounce 999999 -aoscale 1.5 -textureshadows -hdr -StaticPropLighting -StaticPropPolys -game $gamedir $path\$file

or for final compile: -threads 8 -both -final -textureshadows -StaticPropLightingFinal -StaticPropPolys -bounce 999999 -aoscale 1.5 -StaticPropBounce 4 -game $gamedir $path\$file


  • With Dome:(no bounce on brushes)



  • Without dome:(bounce works on brushes)


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