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[CS:GO] -StaticPropBounce wont render on brushes when using 3D skydome


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Posted

Hey, So I finally figured out how to add custom models into CS:GO and made a 3D Sky dome model.

The problem is when I compile the map using the dome in 3D skybox the -StaticPropBounce will render only on models and not on brushes.

Would really appreciate if some one could find me a fix for it, thanks!

  • Dome VMT:

"UnlitGeneric"
{
    "$basetexture" "models/Sky_dome_clear/Sky_dome_clear"
    "$nofog" "1"
     "$ignorez" "1"
}

  • Dome QC:

$modelname Sky_Dome_clear/Sky_Dome_clear.mdl
$model "Body" "Sky_Dome_clear.smd"

$staticprop
$cdmaterials "models/Sky_Dome_clear/"
$donotcastshadows "1"

$sequence "idle" "Sky_Dome_clear.smd"
$collisionmodel "Sky_Dome_clear.smd" { $concave }

  • Vrad settings:(same results in both)

 -StaticPropBounce 4 -threads 8 -bounce 999999 -aoscale 1.5 -textureshadows -hdr -StaticPropLighting -StaticPropPolys -game $gamedir $path\$file

or for final compile: -threads 8 -both -final -textureshadows -StaticPropLightingFinal -StaticPropPolys -bounce 999999 -aoscale 1.5 -StaticPropBounce 4 -game $gamedir $path\$file

 

  • With Dome:(no bounce on brushes)

20200207211355_1.jpg.f60004e66e68e062bc99a3ba7a208d8c.jpg

 

  • Without dome:(bounce works on brushes)

20200207211815_1.jpg.d140ead1851177fe03fc7376ea34bfb4.jpg

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