DrGRoWL Posted February 7, 2020 Report Posted February 7, 2020 Hey, So I finally figured out how to add custom models into CS:GO and made a 3D Sky dome model. The problem is when I compile the map using the dome in 3D skybox the -StaticPropBounce will render only on models and not on brushes. Would really appreciate if some one could find me a fix for it, thanks! Dome VMT: "UnlitGeneric" { "$basetexture" "models/Sky_dome_clear/Sky_dome_clear" "$nofog" "1" "$ignorez" "1" } Dome QC: $modelname Sky_Dome_clear/Sky_Dome_clear.mdl $model "Body" "Sky_Dome_clear.smd" $staticprop $cdmaterials "models/Sky_Dome_clear/" $donotcastshadows "1" $sequence "idle" "Sky_Dome_clear.smd" $collisionmodel "Sky_Dome_clear.smd" { $concave } Vrad settings:(same results in both) -StaticPropBounce 4 -threads 8 -bounce 999999 -aoscale 1.5 -textureshadows -hdr -StaticPropLighting -StaticPropPolys -game $gamedir $path\$file or for final compile: -threads 8 -both -final -textureshadows -StaticPropLightingFinal -StaticPropPolys -bounce 999999 -aoscale 1.5 -StaticPropBounce 4 -game $gamedir $path\$file With Dome:(no bounce on brushes) Without dome:(bounce works on brushes) Quote
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