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typical yanzl high quality, good luck this is a nice loking map, I like how mid has so many entrances close together will hopefully bring some variety from stanard 3 lane layouts

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I'm pretty Impressed with the location you guys picked. Looks difficult to work with but it seems pretty lived in. The buildings are a tad too squeaky clean for me but overall it's pretty solid. I'm pretty sure Yanzel did the ocean and as always very impressive. Found one slight no draw spot, ez fix.

20200131111206_1.jpg

Edited by Lefty
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I had just returned from Iceland this time last year, so it’s great to see a map set there!

I missed the basalt cliff unfortunately, seen something similar, but not the most famous spot afaik.

Anyway as mentioned above, the building textures are too clean and make the map feel a bit cartoonish. Not sure if you planning to add decals all over or if other textures are in the works… anyway looking forward for finished product!

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I've lately been running around in this map, being in awe of the propwork that was made for conveying the atmosphere and natural setting. I just have got to say it: I think this map's visual quality has been criminally undermined. Surely, some minor interior work and certain white brushes are akwardly low-detail compared to the rest, but the cliffs with the detail props and the transparant grass is something I've actually been taking a close look at for the past week. It's rare for me to get so impressed and blown away by just a few models that I actually decompiled the map and some models to make sure I could understand just how the heck it was made. Only a professional modeler/mapper could possibly come up with such smart visual solutions, therefore wishing to applaud the team behind the design of this map.

Thanks for bringing out this map, and for being a huge inspiration for my current project 😮

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2 hours ago, JorisCeoen said:

I've lately been running around in this map, being in awe of the propwork that was made for conveying the atmosphere and natural setting. I just have got to say it: I think this map's visual quality has been criminally undermined. Surely, some minor interior work and certain white brushes are akwardly low-detail compared to the rest, but the cliffs with the detail props and the transparant grass is something I've actually been taking a close look at for the past week. It's rare for me to get so impressed and blown away by just a few models that I actually decompiled the map and some models to make sure I could understand just how the heck it was made. Only a professional modeler/mapper could possibly come up with such smart visual solutions, therefore wishing to applaud the team behind the design of this map.

Thanks for bringing out this map, and for being a huge inspiration for my current project 😮

#basaltwasrobbed

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