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I don't know if this wall is needed at all. I know why you put it there, but I 'm not sure if it makes sense for gameplay. As TT this part of map was chaotic for me. Maybe I'm not enough experienced (only 2 matches on map), but these are my thoughts to analyze for you.

I think holding B site as CT might be too easy. It was easy to pick and I could play long time passively on bombsite. Maybe I'm wrong but these my impressions.

Mid looks really interesting I will try play more here. Maybe add semi-hard jump to window as TT? This window wasn't used often when I was playing.

I really like this map, but I think people like more Anubis because it's brighter than your map. I compared these two maps because I think they will be finalists in the contest.

Wish you all the best, boys and hopefully we will see this map officialy in cs :)

20200219230606_1.jpg.e3684ad590c718e5a28554d614bc795a.jpg

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9 hours ago, zombi said:

I don't know if this wall is needed at all. I know why you put it there, but I 'm not sure if it makes sense for gameplay. As TT this part of map was chaotic for me. Maybe I'm not enough experienced (only 2 matches on map), but these are my thoughts to analyze for you.

I think holding B site as CT might be too easy. It was easy to pick and I could play long time passively on bombsite. Maybe I'm wrong but these my impressions.

Mid looks really interesting I will try play more here. Maybe add semi-hard jump to window as TT? This window wasn't used often when I was playing.

I really like this map, but I think people like more Anubis because it's brighter than your map. I compared these two maps because I think they will be finalists in the contest.

Wish you all the best, boys and hopefully we will see this map officialy in cs :)

20200219230606_1.jpg.e3684ad590c718e5a28554d614bc795a.jpg

Hey! Thanks for the feedback, really appreciate it.

The reason the wall is there is to force CT trying to hold A upper to get out of the small room there and expose themselves to possible A site lurker. Might be too deep of an angle to check? Will investigate.

On B bombsite there is an easy way to pop flash and smoke bombsite from sneak area. I don't think people use that often but it helps a lot since the bombsite itself is a big open area.

We are also working on making the map a bit brighter :D

Thanks!

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I like the custom playerskin! It makes the model much more visible. But due to the many poorly lit places on this map even this playerskin is hard to see on them.
A few of those places with bad, up to very bad visibility can be found here:

Spoiler

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feedback_2.jpg.8fea1533a8a246fe656f663a7ae7d006.jpg

feedback_1.jpg.9852283a8444a3ce4f926ae70b3b24ad.jpg

 

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On 2/21/2020 at 1:56 PM, Ringel said:

I like the custom playerskin! It makes the model much more visible. But due to the many poorly lit places on this map even this playerskin is hard to see on them.
A few of those places with bad, up to very bad visibility can be found here:

  Reveal hidden contents

v_5.jpg.ee6c53299e91e687cfa6c604b58b9095.jpgv_4.jpg.91843dcecc1ee292df159bc8c49fdca2.jpgv_3.jpg.9a9bd8d53e0490d2fd12cfd9fc4fb482.jpgv_2.jpg.9ce017f32f45f7587b5064e33e999095.jpgv_1.jpg.69bda733590f91142447a1c8c40fc383.jpg

feedback_4.jpg.0eadaca94fc215ec178d8de8b03221fa.jpg

feedback_3.jpg.b9e4749c7a86039987acfb14d55221d9.jpg

feedback_2.jpg.8fea1533a8a246fe656f663a7ae7d006.jpg

feedback_1.jpg.9852283a8444a3ce4f926ae70b3b24ad.jpg

 

Hey thanks for your feedback! Working on visibility issues right now.

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Hi guys I have pushed an update today.


- Boosted up ambient lighting to make map brighter
- Toned down red color on environment light
- Added wooden plank on CT mid main to make players more visible
- Added light source on route to A from CT spawn to make this area brighter
- Updated radar image with new colors

 

 

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Hey heres my piece of feedback!

First I've experienced this bug when I played some scrimmages on it. The eyes are missing a texture when the bomb is planted (its ok when the bomb is not planted).

iCZtDap.jpg

Next, this place felt really overcomplicated, I would personally remove the wall with the entrance altogether and just kept the staircase leading to the upper A.

6NMwJ4L.jpg

Still, congratz on getting this into the game! Its a nice map and had fun on it so far!

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2 hours ago, filous said:

Hey heres my piece of feedback!

First I've experienced this bug when I played some scrimmages on it. The eyes are missing a texture when the bomb is planted (its ok when the bomb is not planted).

iCZtDap.jpg

Next, this place felt really overcomplicated, I would personally remove the wall with the entrance altogether and just kept the staircase leading to the upper A.

6NMwJ4L.jpg

Still, congratz on getting this into the game! Its a nice map and had fun on it so far!

Thanks man!

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