ZooL 96 Report post Posted January 18, 2020 (edited) I've made a script to easily swap playermodels through the list of all the current models available in the game. Simply add bots, exec the cfg and you're all set! Features: You can easily add and remove models you don't want to test by editing a file. Doesn't require to be added in the map, a simple command will load it and will take care of everything. You can't load it more than once per map, and it can be used between rounds, see it as a Singleton. Carefully precache each model one by one, it doesn't generate more than one entity at once. Don't worry about your edicts. Issues: The initial precache takes a bit of time... About a few seconds... I don't see how to make it faster for now. If an update comes out, you'll have to add the models that get added. You can't do it if you're not the server. Use it locally. Installation and usage: Unzip the file inside your csgo folder. Load your map Type in the console: exec PlayerModelChecker Once it's done precaching, you can place bots wherever you want to check playermodel visibility with bot_place or pmc_place Use pmc_next and pmc_prev to load playermodels from the list If you want to add or remove playermodels, edit "scripts/vscripts/zool/PlayerModelChecker/PlayerModelList.nut" >> DOWNLOAD << Edited January 18, 2020 by ZooL 15 5 mtchromatic, JimWood, zombi and 17 others reacted to this Quote Share this post Link to post Share on other sites
zombi 210 Report post Posted January 19, 2020 Hi God Quote Share this post Link to post Share on other sites
Michael_ 236 Report post Posted January 23, 2020 Nice, thank you! This happens when you select pirates or anarchists: You can play as a ghost. ^^ Quote Share this post Link to post Share on other sites
ZooL 96 Report post Posted January 23, 2020 4 hours ago, Ringel said: Nice, thank you! This happens when you select pirates or anarchists: You can play as a ghost. ^^ Thanks! Yeah it's because the arms aren't preached. I could fix that but it's kinda pointless, it's not the goal of the script. Quote Share this post Link to post Share on other sites
Michael_ 236 Report post Posted January 23, 2020 Yes, no need to fix this. ^^ I showed it because it looks funny ingame. Quote Share this post Link to post Share on other sites
Michael_ 236 Report post Posted January 24, 2020 It would be nice to have an own section on mapcore for great tools like this and TAR. Mapcore also needs an own section for tutorials. Otherwise they will vanish over time. Quote Share this post Link to post Share on other sites
mtchromatic 73 Report post Posted February 4, 2020 Can Valve just give your steam account the ability to update CS:GO already? Quote Share this post Link to post Share on other sites
zombi 210 Report post Posted February 6, 2020 On 2/4/2020 at 9:53 PM, mtchromatic said: Can Valve just give your steam account the ability to update CS:GO already? He is really good, but for sure he would troll us. Quote Share this post Link to post Share on other sites
Michael_ 236 Report post Posted February 19, 2020 (edited) ZooL could you create a script which forces the CT's and T's to have one specific playermodel or change it to one specific if the player uses cutsom models? I don''t want players to run around with those custom valve models on my map. I even made a custom skin for my map but it will be useless if players use their own custom models instead. I believe valve did a great mistake by adding all of these custom models to the game. It is not possible for us to make a map where every model have the same visibility. Custom models have now an advantage in some maps = pay to win. Such a script could prevent that. I would be greatly happy if you could make such one. Edited February 19, 2020 by Ringel Quote Share this post Link to post Share on other sites