Jump to content
Twan_Neppe

drainage system map

Recommended Posts

i just started to work on an idea for a hostage map. it is themed in the drainage system of a fueling company on a port.

Rumors are going around that the 20 largest ships in the world are polluting as much as all of the cars in the world...

And besides that, there are companies that refine nuclear waste into the fuel for these ships...

This seemed a pretty good scenario for me..

here are some pictures of the first work i've done.. 

20200111130334_1.jpg

20200111130359_1.jpg

20200111130407_1.jpg

20200111130441_1.jpg

Share this post


Link to post
Share on other sites

Looks interesting, but I am a bit confused where the connections are. I can spot some but probably not all. A workshop link would help to see it for ourselves and give better feedback on the layout.

Share this post


Link to post
Share on other sites

I understand that it is hard to see how these layers come together. Here is a updated version of the radar total and of all layers of them seperate:

1597950173_AllLayers.png.c8f2e03de479e5843c3a61194c5e5f4b.png

Bottom.png.bb067af9ba732abae6b7c28c5bf15b07.png

Middle.png.c53741ead63ff09b3056458ac35f44e0.png

Top.png.440c12e31a37db7564d16bf0d81b4467.png

currently i'm seeing if all of the timings are a good. Also, there are 4 total hostage spots which i will later reveal because of possible change...

Share this post


Link to post
Share on other sites

Minor update:

In-game it was pretty hard so shape the area, so i changed up the textures a little.

4.png.469f30b67e49bbc86e42d927b3566bbc.png4a.png.c742562e8cf838d00239ccb0fa2db93e.png

Old                                                                        New

This results in lines on the floors and walls:

20200407193546_1.jpg.9416ae5a05b5301db0f43972ed2f0b92.jpg20200409133235_1.jpg.af943d59f2b25a2d2c9f4d2078590b35.jpg

Old                                                                                                                                           New

Share this post


Link to post
Share on other sites

You want to disable mat_fullbright there. You either have no lighting on the map or you have a leak. This will help with the shapes of the walls.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...