Twan_Neppe Posted January 11, 2020 Report Posted January 11, 2020 (edited) i just started to work on an idea for a hostage map. it is themed in the drainage system of a fueling company on a port. Rumors are going around that the 20 largest ships in the world are polluting as much as all of the cars in the world... And besides that, there are companies that refine nuclear waste into the fuel for these ships... This seemed a pretty good scenario to me.. here are some pictures of the first work i've done.. Edited April 19, 2020 by Twan_Neppe WAve, cruptor and Gawshaark 3 Quote
Twan_Neppe Posted January 28, 2020 Author Report Posted January 28, 2020 Kind of finished the first layout... Top Layer (CT spawn): Middle Layer: Bottom Layer (T & hostage spawns): Quote
Freaky_Banana Posted February 1, 2020 Report Posted February 1, 2020 Looks interesting, but I am a bit confused where the connections are. I can spot some but probably not all. A workshop link would help to see it for ourselves and give better feedback on the layout. Quote
Twan_Neppe Posted February 1, 2020 Author Report Posted February 1, 2020 I understand that it is hard to see how these layers come together. Here is a updated version of the radar total and of all layers of them seperate: currently i'm seeing if all of the timings are a good. Also, there are 4 total hostage spots which i will later reveal because of possible change... Quote
Twan_Neppe Posted April 7, 2020 Author Report Posted April 7, 2020 First Greybox version out NOW! https://steamcommunity.com/sharedfiles/filedetails/?id=2052077608 Quote
Twan_Neppe Posted April 9, 2020 Author Report Posted April 9, 2020 Minor update: In-game it was pretty hard so shape the area, so i changed up the textures a little. Old New This results in lines on the floors and walls: Old New Quote
Lizard Posted April 9, 2020 Report Posted April 9, 2020 You want to disable mat_fullbright there. You either have no lighting on the map or you have a leak. This will help with the shapes of the walls. Interfearance 1 Quote
Twan_Neppe Posted April 14, 2020 Author Report Posted April 14, 2020 There seems to be a problem. My friend had multiple black surfaces within the level. Anyone knows a solution? My pov: My friends pov: please mind the difference in light, my pov is from a newer version of the map(with light entities). Quote
Interfearance Posted April 23, 2020 Report Posted April 23, 2020 Maybe you have to pack your level? Quote
Twan_Neppe Posted April 23, 2020 Author Report Posted April 23, 2020 4 hours ago, Interfearance said: Maybe you have to pack your level? do you mean including the custom textures inside the bsp with VIDE, cuz i've done that. Could it also be a light-entity issue? Playtest is coming up, so i'd like to see this fixed, but i don't know any solution.. Plz help.. Quote
Freaky_Banana Posted April 24, 2020 Report Posted April 24, 2020 hey man, I just checked ingame, and you will want to repack the map. Black boxes like shown in the picture are usually an indicator of improper or failed packing. Additionally the radar wasn't included for me, which further indicates you had some mishap during packing. Quote
Interfearance Posted April 25, 2020 Report Posted April 25, 2020 22 hours ago, Freaky_Banana said: hey man, I just checked ingame, and you will want to repack the map. Black boxes like shown in the picture are usually an indicator of improper or failed packing. Additionally the radar wasn't included for me, which further indicates you had some mishap during packing. read above Quote
Twan_Neppe Posted April 26, 2020 Author Report Posted April 26, 2020 just repacked and updated the map. Hopefully this is solved... Quote
Freaky_Banana Posted April 26, 2020 Report Posted April 26, 2020 I'll hopefully be able to check in with the map, once your workshop submission is verified. Quote
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