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Posted (edited)

Overall its looking nice. Just those lights placed against the walls are very bright. And to me the exit sign doesnt make sence. Who has that in their appartment? Mostly those are used in public areas. Also the position of it feels a litle misplaced and its taking too much attention, or does it play a role gameplay wise? Also why is there a deadend corridor? Will that lead somewhere later or ?

Edit: I see its a hostage rescue map? I would suggest to first get the layout done, get everything in dev textures, low details only and test if it plays right before you start on detailing. 

Edited by Roald
  • 3 weeks later...
  • 4 months later...

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