linkinblak Posted December 5, 2019 Report Posted December 5, 2019 (edited) So yeah I was playtesting @El_Exodus 's map and I liked it a lot. So one night I couldn't sleep and I was thinking about his map so I gave him feedback, but an idea I had about mid was stuck in my mind. So I went and did it in photoshop : Then I was like "lol mapping is fun" so I used my designing skills to make this (as you can see I had to use my graphic tablet to make this polished layout) (as you can also see I didn't have enough ideas to make B right away) : Then I installed hammer and I made the map very thank you to TapHetWafulHere : Mid (with inspired Exodus connector on the left) A : me are french and we like B : My friends and I bread so I made it bread themed. Radar : Presentation video : Workshop link : https://steamcommunity.com/sharedfiles/filedetails/?id=1929067900 This map is not optimized at all. If you have feedback about layout I would love to hear it. Edited October 2, 2020 by linkinblak dds file removed, added screenshots El_Exodus and a Chunk 2 Quote
linkinblak Posted December 6, 2019 Author Report Posted December 6, 2019 Added cover on both spawns and A site Changed skybox Changed lighting in haystack room Added a position to look top mid Quote
linkinblak Posted January 8, 2020 Author Report Posted January 8, 2020 (edited) Updaterino time ! Finally switched to TAR, it was tedious because of the way I started the map but anyway, it's done and it looks cool ! I slightly modified a lot of stuff : - changed timings on mid and B - added cover for t's on catwalk - added cover for t's and a new line for ct's on B - closed B tunnel - added some textures for visibility - changed underpass so it goes directly on A site - opened a new "overview" line for t's in mid - closed a ct line on mid to help t's to get in I think the map is a good state now. Let's see what the playtest give me. Workshop link : https://steamcommunity.com/sharedfiles/filedetails/?id=1929067900 Edited January 8, 2020 by linkinblak Quote
linkinblak Posted January 30, 2020 Author Report Posted January 30, 2020 N New version, hoping it's more readable and thus playable. Quote
linkinblak Posted January 30, 2020 Author Report Posted January 30, 2020 Tried making CT spawn less confusing thanks @zastels Quote
linkinblak Posted January 31, 2020 Author Report Posted January 31, 2020 11 hours ago, zastels said: Presently you cannot do mid control in a traditional sense. If you're CT with an AWP, that works kinda but you will be flanked to death with ease. It might be stupid but I think being flanked as a CT holding mid when your team completely lost a bombsite if fine ? When else are you gonna get flanked anyway ? You lost a third of the map, I think it's fine if you, as a defender should start worrying about it. 11 hours ago, zastels said: If you're a T in mid with an AWP defending a bomb plant, controlling mid seems pointless because you have no line of sight of the CT's rotating. There is actually a line of sight covering the safe, risky and the aggressive rotate from top mid. I might have to think about deleting a path but I want to give incentive for Ts to take mid and push it for a split. Quote
linkinblak Posted January 31, 2020 Author Report Posted January 31, 2020 Tbh I feel like the whole map needs to be shrinked because there is not much close encounters anywhere really... Also I want to rework how Ts get around A. Quote
linkinblak Posted February 2, 2020 Author Report Posted February 2, 2020 Went for a shrinking of A and B routes to make it feel more like neutral zones that can be held by both teams. Made timings more T favorable, I want to see the action happen close to the bombsites. Haven't touched mid because I don't have any ideas on how to fix it, not sure if there is a problem with it though. Pretty sure the connectors to A and B should be changed in a way but I think I've fixed what made mid broken in the previous iterations already. Need to see how it plays out with real players, also now that A timings can be exploited by Ts to drop down it gives a new flank to mid that was not exploitable before. Quote
linkinblak Posted February 19, 2020 Author Report Posted February 19, 2020 (edited) New update Edited February 19, 2020 by linkinblak Quote
linkinblak Posted March 3, 2020 Author Report Posted March 3, 2020 (edited) updaterino time - added a bakery in mid - new route for A long - revamped A short - overall minor adjustments Edited March 3, 2020 by linkinblak Quote
linkinblak Posted March 4, 2020 Author Report Posted March 4, 2020 (edited) Updated to make path feel more like areas A paths changed, one's gonna be short range, the other one long range B connector changed Changed the radar https://steamcommunity.com/sharedfiles/filedetails/?id=1929067900 Edited March 4, 2020 by linkinblak Quote
linkinblak Posted March 23, 2020 Author Report Posted March 23, 2020 (edited) - added a catwalk from A to A short - changed wall to wood on B long - changed sniper visibility on B - added cover for cts in mid - narrowed mid - added cover in lower mid - changed A long to require a boost to peek from a second angle https://steamcommunity.com/sharedfiles/filedetails/?id=1929067900 If anyone has any advice, I think it's getting close to being the final layout before I go to texturing so if you have any though about that please share. Still need to give love to spawns but I don't really know what to do because they're pretty useless areas as for just now. What if I deleted the top and bottom part of the map just to shrink it all and make every part of it be played? Edited March 23, 2020 by linkinblak Quote
spa Posted March 23, 2020 Report Posted March 23, 2020 If you haven't already it would be a good idea to playtest this before moving to the next phase. Good luck! Quote
linkinblak Posted April 2, 2020 Author Report Posted April 2, 2020 (edited) - changed A long - made it longer for ts to go A long - removed a ct path in B - reworked CT backup and cover on A - added an oven in B - reworked the back of B site - revamped T spawn - added chickens - radar color changed to match real bread more closely And a few new screenshots for the workshop page Sorry for spamming with regular updates that nobody cares about but seeing the process and making everything seriously even tho it's my first map is part of the fun for me. Workshop link : https://steamcommunity.com/sharedfiles/filedetails/?id=1929067900 Edited April 2, 2020 by linkinblak dmu 1 Quote
Freaky_Banana Posted April 3, 2020 Report Posted April 3, 2020 Why would we blame you for posting updates in your own thread? Also I agree with @spa .you should really playtest this before going ahead. Quote
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