synkope 69 Report post Posted November 24, 2019 (edited) Hello! English is not my native language, so I will use Google translator, sorry So, the scene of the map is a huge Victoria Falls. The bomb site A is an observation deck on which terrorists placed dangerous toxic substances to poison water and harm nature. The bomb site B is a botanical garden where a unique collection of rare plants (and their seeds) is collected and terrorists are going to destroy it. And now I will present screenshots of what I started with and where I came to: First version (general idea) Second version Third version The fourth version (pre-final layout) Fifth version (final layout + start of creating a visual image) And a few more screenshots of the current version of the map: Spawn of counter-terrorists A bomb site Spawn of terrorists Road to bomb site A Mid Terrorist mid B bomb site (general form) B bomb site B bomb site Road to bomb site A (general form) Thanks for reading! Edited January 31, 2020 by synkope 3 Mr.Yeah!, DutchCrazyGamer and Lefty reacted to this Quote Share this post Link to post Share on other sites
Mr.Yeah! 13 Report post Posted November 24, 2019 There's already a map called Victoria, you may want to change your map's name to make its nature-oriented feel a bit more obvious You've picked a cool theme idea, excited to see where you can take it Quote Share this post Link to post Share on other sites
synkope 69 Report post Posted November 24, 2019 (edited) 4 hours ago, Tynnyri said: The lighting feels like it's too yellow I agree. I haven’t set up the lighting for the map yet, which is why it looks so bad. 4 hours ago, Tynnyri said: Also for the cliff sides, you should try to using multiple different props and them so they do not repeat. I will definitely do it, but now I just set the props on the map to create the first visual version. Thanks for your comments! 1 hour ago, mryeah said: There's already a map called Victoria, you may want to change your map's name to make its nature-oriented feel a bit more obvious The current name of the map seems very appropriate (and beautiful) to me. I doubt that I will change it, but thanks for your remark. Edited November 24, 2019 by synkope 1 Vaya reacted to this Quote Share this post Link to post Share on other sites
Vaya 3,437 Report post Posted November 24, 2019 I think the 2 maps will be thematically different enough at the end of the day for it not to be a big deal. Quote Share this post Link to post Share on other sites
blackdog 4,412 Report post Posted November 24, 2019 I’ve been at the Victoria Falls… ambitious project. I know this doesn’t need to be realistic, but seems way too industrial and built up for such a naturalistic spot Quote Share this post Link to post Share on other sites
synkope 69 Report post Posted November 24, 2019 5 minutes ago, blackdog said: seems way too industrial and built up for such a naturalistic spot Thanks! I'll think about it... 1 Interfearance reacted to this Quote Share this post Link to post Share on other sites
synkope 69 Report post Posted November 24, 2019 Hmm... that sounds like a good idea. I made a quick sketch of the new building architecture. Here's what happened: 9 1 a Chunk, DutchCrazyGamer, 'RZL and 7 others reacted to this Quote Share this post Link to post Share on other sites
synkope 69 Report post Posted December 2, 2019 Ready a quick sketch of the geometry, and also made the final version of the layout. 4 Lefty, DutchCrazyGamer, TelaF and 1 other reacted to this Quote Share this post Link to post Share on other sites
synkope 69 Report post Posted January 31, 2020 (edited) Due to a critical error, func_buyzone and func_bomb_target do not work on the map. I fixed it and am already compiling the map in its final form. here are some screenshots and radar: Spoiler Edited January 31, 2020 by synkope 14 5 Mr.Yeah!, Edude, a Chunk and 16 others reacted to this Quote Share this post Link to post Share on other sites
blackdog 4,412 Report post Posted January 31, 2020 Very nice development. Reminds me much more of Niagara falls than Victoria falls, but you did a good job with your theme. Bond-villain lair vibes! 3 Interfearance, Zanek184 and will2k reacted to this Quote Share this post Link to post Share on other sites
Talkette 11 Report post Posted January 31, 2020 The map is so clean and simple, I think it might be taken seriously in competitive mode! 2 Zanek184 and Interfearance reacted to this Quote Share this post Link to post Share on other sites
Zanek184 108 Report post Posted January 31, 2020 Amazing step up in detail, I love it!! I think this might be one of my favorite entries 1 Talkette reacted to this Quote Share this post Link to post Share on other sites
synkope 69 Report post Posted February 1, 2020 I thought I solved the problem, but it turns out not. now func_buyzone on terrorists is not available on the map. I decided not to pull and open access to the map, now only deathmach is available therehttps://steamcommunity.com/sharedfiles/filedetails/?id=1984417232 2 gera and Zanek184 reacted to this Quote Share this post Link to post Share on other sites
Zanek184 108 Report post Posted February 1, 2020 You still have time to fix it!! Quote Share this post Link to post Share on other sites
Wintrius 115 Report post Posted February 2, 2020 Although the map could use some slight polish and variety in textures, Biome 2 is really shaping up well. Quote Share this post Link to post Share on other sites