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Posted

Yaaaas, love that this comes out the day I receive my VR! :D

I tried Source 2 editor that came out with Dota2, and I was really amazed to see how awesome the modeling tools are, in many ways superior to Maya's. Can't wait to give this a go!

Posted

I'm glad you don't need a vr headset to do stuff ^^

 

I saw a lot of legacy from previous Half Life game, like all npc_from previous games but not working. I wonder if this will be added in some ways ? For exmaple for people who satrted a mod but felt a bit lazy because, well, ep2 is like 13 years old !! Then the want to try it on Source 2 :holy:

Posted (edited)

Hey it just popped back in my mind that one of the challenges with VR is the player's height, as that affects scale of the environment etc.

What do they do in HL:A in this regard? Are the spaces built to accommodate taller people, the whole map is scaled up in proportion...?

Edited by blackdog
Posted

For those playing with the devkit... you still need a VR headset or can you somewhat test the maps as a normal game? My understanding was there's no non-hacky way to play without VR but I haven't researched

Posted
1 hour ago, blackdog said:

For those playing with the devkit... you still need a VR headset or can you somewhat test the maps as a normal game? My understanding was there's no non-hacky way to play without VR but I haven't researched

You can fire up the editor in non-vr mode. This allows you to walk around the map with WSAD.

Posted
7 hours ago, Lizard said:

You can fire up the editor in non-vr mode. This allows you to walk around the map with WSAD.

Thanks, but I guess that was to be expected, I don't think any VR developer needs or expects VR-only tools... that would suck hard I think.

What I mean, I guess there's no way you can run the fully compiled map in the game in at least some sort of "spectator mode" to see the scenes look as intended.

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