Pericolos0 Posted May 15, 2020 Report Posted May 15, 2020 workshop tools are out! We included sources for all the maps as well. Enjoy! https://steamcommunity.com/games/546560/announcements/detail/3758762298552654078 hgn, FMPONE, Evert and 10 others 8 5 Quote
-HP- Posted May 15, 2020 Report Posted May 15, 2020 Yaaaas, love that this comes out the day I receive my VR! I tried Source 2 editor that came out with Dota2, and I was really amazed to see how awesome the modeling tools are, in many ways superior to Maya's. Can't wait to give this a go! Quote
Zarsky Posted May 15, 2020 Report Posted May 15, 2020 (edited) Animation Toolset: Demo of motion matching tech: https://twitter.com/ImplicitAction/status/1259159679579508741?s=20 Edited May 15, 2020 by Zarsky Quote
FMPONE Posted May 16, 2020 Report Posted May 16, 2020 Anyone reading this should know that there probably will not be another one of these types of opportunities for a while. just sayin Quote
-HP- Posted May 16, 2020 Report Posted May 16, 2020 Feels lile 2004 all over again. Only we grew older, hairy, fat and we all got heavy devices on our heads. El Moroes, FMPONE and Squad 3 Quote
General Vivi Posted May 16, 2020 Report Posted May 16, 2020 Ganna bring back Interlopers.net and Iwannamap.com LETS GO El Moroes and MaK 2 Quote
ElectroSheep Posted May 16, 2020 Report Posted May 16, 2020 I'm glad you don't need a vr headset to do stuff ^^ I saw a lot of legacy from previous Half Life game, like all npc_from previous games but not working. I wonder if this will be added in some ways ? For exmaple for people who satrted a mod but felt a bit lazy because, well, ep2 is like 13 years old !! Then the want to try it on Source 2 Quote
blackdog Posted May 18, 2020 Report Posted May 18, 2020 (edited) Hey it just popped back in my mind that one of the challenges with VR is the player's height, as that affects scale of the environment etc. What do they do in HL:A in this regard? Are the spaces built to accommodate taller people, the whole map is scaled up in proportion...? Edited May 18, 2020 by blackdog Quote
blackdog Posted May 18, 2020 Report Posted May 18, 2020 Gosh I've watched that when was released, I either missed that bit or already forgotten... gonna have to go through it again Quote
will2k Posted May 20, 2020 Report Posted May 20, 2020 The Half-Life: Alyx intro has been recreated in Far Cry 5 video link for the lazy Lizard, Zarsky and blackdog 3 Quote
blackdog Posted May 22, 2020 Report Posted May 22, 2020 For those playing with the devkit... you still need a VR headset or can you somewhat test the maps as a normal game? My understanding was there's no non-hacky way to play without VR but I haven't researched Quote
Lizard Posted May 22, 2020 Report Posted May 22, 2020 1 hour ago, blackdog said: For those playing with the devkit... you still need a VR headset or can you somewhat test the maps as a normal game? My understanding was there's no non-hacky way to play without VR but I haven't researched You can fire up the editor in non-vr mode. This allows you to walk around the map with WSAD. Quote
blackdog Posted May 22, 2020 Report Posted May 22, 2020 7 hours ago, Lizard said: You can fire up the editor in non-vr mode. This allows you to walk around the map with WSAD. Thanks, but I guess that was to be expected, I don't think any VR developer needs or expects VR-only tools... that would suck hard I think. What I mean, I guess there's no way you can run the fully compiled map in the game in at least some sort of "spectator mode" to see the scenes look as intended. Quote
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