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Tisky

Half-Life Alyx

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Yeah that's all cool and all but I set this kit up explicitly so I could walk around a room and experience every penny I paid for it. Not too impressed with this.¬†ūüôĄ

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We're probably still a few years away from full wireless VR, but it's coming for sure. Once the kits get lighter, they'll be able to put powerful Wifi antenas inside them, not sure if wifi is capable of transferring so much data though.

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12 hours ago, [HP] said:

We're probably still a few years away from full wireless VR, but it's coming for sure. Once the kits get lighter, they'll be able to put powerful Wifi antenas inside them, not sure if wifi is capable of transferring so much data though.

i think is more likely they can get more power out of mobile chips and solve the wireless problem that way, than streaming from a PC. Although with all these streaming platforms you would think they would be able to do it already locally.

I remember seeing "wireless" setups with laptops strapped at the back.

Anyway @dux's problem with the cable could be possibly solved with a better cable, i'm thinking braided and stuff. I look just at my controllers, and how the old X360 cable doesn't tangle and doesn't deform, whist the Xbox One (for PC) is all ruined after much less use.

It requires extra investment but if one can have a room just for gaming, then maybe one can look at some swiveling arm so the cable hangs down from the ceiling. Maybe even a podcasting mic arm can be adapted for the use.

Edited by blackdog

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12 hours ago, FMPONE said:

Wireless sounds amazing, but live transmission right next to my brain sounds pretty shite

Interesting point. The WiFi signal is much different from cellular, the latter being more powerful. People don’t seem to be concerned to sleep next to a router so wonder how much an antenna onto your head would be different. That being said you could easily offset the antenna stealing it onto the back or something.

It ¬†does seem though that WiFi causes¬†problems, I‚Äôve heard directly of someone calling it ‚Äúan allergy‚ÄĚ and searching for info you find that

Quote

Repeated Wi-Fi studies show that Wi-Fi causes oxidative stress, sperm/testicular damage, neuropsychiatric effects including EEG changes

There’s the whole bunch of wearables that are being commercialised that I guess will tell us something about this, considering there are still smart glasses in development. There is already a cable free Oculus too.

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Yes, even if there was wireless VR on offer, I don't think early adoption would be worth the huge risks. Anything beaming signal near your brain (or lack thereof in my case) is just not worth playing games with, pardon the pun. It's already a bit alarming to consider any potential long-term effects of VR on your eyeballs.

I would love a wireless VR that was self-contained, but we're probably a long way from that tech-wise.

Anyways, sorry if this has been a bit of a digression from Half-Life :D

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16 hours ago, FMPONE said:

Yes, even if there was wireless VR on offer, I don't think early adoption would be worth the huge risks. Anything beaming signal near your brain (or lack thereof in my case) is just not worth playing games with, pardon the pun. It's already a bit alarming to consider any potential long-term effects of VR on your eyeballs.

I would love a wireless VR that was self-contained, but we're probably a long way from that tech-wise.

Anyways, sorry if this has been a bit of a digression from Half-Life :D

Oculus Quest already does this, but at the expense of compute power. I can see the next gen version of it becoming a real game changer. I wonder if Valve would support it tho, as it cuts steam completely out of the equation.

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7 hours ago, Zarsky said:

Oculus Quest already does this, but at the expense of compute power. I can see the next gen version of it becoming a real game changer. I wonder if Valve would support it tho, as it cuts steam completely out of the equation.

We just need to go back to Gameboy cartridges, then.

Just beat the Northern Star. Really fun level design in terms of challenging you, introducing new ideas. That rifle is just really fun to use. I like how when you get the rifle you get to tee off on the zombies, feel powerful, then the lights cut out and you get serious. The electric dogs are a really fun idea, a shaman enemy, I enjoyed it a lot.

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On 4/2/2020 at 3:42 AM, FMPONE said:

We just need to go back to Gameboy cartridges, then.

 

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Just beat the Northern Star. Really fun level design in terms of challenging you, introducing new ideas. That rifle is just really fun to use. I like how when you get the rifle you get to tee off on the zombies, feel powerful, then the lights cut out and you get serious. The electric dogs are a really fun idea, a shaman enemy, I enjoyed it a lot.

 

 

Spoiler

I found the hotel northern star place to drag on a bit too long, was glad to get out of it in the end.

 

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11 hours ago, dux said:
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I found the hotel northern star place to drag on a bit too long, was glad to get out of it in the end.

 

 

I think I agree with you. In terms of the weird pacing I chocked that up to them just packing in content, which I couldn't really argue with, given that content is exactly what we've been craving for years.

Another thought, in hindsight, I wish that the beginning of the game evoked more of the Dystopian HL2 vibes. That's a huge loss for this one, it really has no foreplay in terms of world-building, it just kind of says "hey you're in the world now."

I think that's fantastic for gameplay on the first playthrough, but you in a sense don't know what you're missing, because HL2 really had the foreplay aspect down. It had a really slow burn, people muttering to themselves "don't drink the water", a more of a George Orwell atmosphere. The beginning of Alyx, unfortunately, is very forgettable in comparison. There are some cool set pieces, but nothing will beat walking through the civilian apartments and feeling their lives.

Overall the writing on this title is a big step down from the previous 2 games. They need that Laidlaw touch of mystique, IMO. I love that I'm laughing at the lines I'm supposed to laugh at, but that Half-Life mood and ambiance only arrives in waves.

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10 hours ago, FMPONE said:
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I think I agree with you. In terms of the weird pacing I chocked that up to them just packing in content, which I couldn't really argue with, given that content is exactly what we've been craving for years.

Another thought, in hindsight, I wish that the beginning of the game evoked more of the Dystopian HL2 vibes. That's a huge loss for this one, it really has no foreplay in terms of world-building, it just kind of says "hey you're in the world now."

I think that's fantastic for gameplay on the first playthrough, but you in a sense don't know what you're missing, because HL2 really had the foreplay aspect down. It had a really slow burn, people muttering to themselves "don't drink the water", a more of a George Orwell atmosphere. The beginning of Alyx, unfortunately, is very forgettable in comparison. There are some cool set pieces, but nothing will beat walking through the civilian apartments and feeling their lives.

Overall the writing on this title is a big step down from the previous 2 games. They need that Laidlaw touch of mystique, IMO. I love that I'm laughing at the lines I'm supposed to laugh at, but that Half-Life mood and ambiance only arrives in waves.

Spoiler

I'd even go a little further to say this feels more like portal 2 than Half-Life. I'm struggling to find the HL feeling you get playing a HL game. Not saying it's bad by any means. Just a very different feeling and take.

 

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