Nicky_Da_B 44 Report post Posted November 12, 2019 progress on a dev texturePLUS. then eventually put that shitty ass shit in game. Quote Share this post Link to post Share on other sites
Nicky_Da_B 44 Report post Posted November 14, 2019 did a quick block in of a ice wall Quote Share this post Link to post Share on other sites
Nicky_Da_B 44 Report post Posted December 2, 2019 nov has been pretty busy month. but I haven't worked on the map in a while so i figure id just do something super fast and small to get me back in the habit of working. - this is a small ledge. i'll turn it into a mini hold out area. Quote Share this post Link to post Share on other sites
Zimuus 16 Report post Posted December 5, 2019 Map looks really big, do you plan on making incentives for players to move around? I worry they might find a spot and sit in it when, which is normal, but when you're working on such a large scale you'd hate to waste all that space. Quote Share this post Link to post Share on other sites
Interfearance 506 Report post Posted December 5, 2019 2 Furiosa and slavikov4 reacted to this Quote Share this post Link to post Share on other sites
Quotingmc 756 Report post Posted December 6, 2019 I made an Echo Base map for an insurgency mod years back. Maybe these can give you some inspiration: https://imgur.com/a/sGJ5kNd 2 Interfearance and Lefty reacted to this Quote Share this post Link to post Share on other sites
Nicky_Da_B 44 Report post Posted December 19, 2019 On 12/6/2019 at 11:22 AM, Quotingmc said: I made an Echo Base map for an insurgency mod years back. Maybe these can give you some inspiration: https://imgur.com/a/sGJ5kNd wow. yours looks so much nicer than mine. i have a long way to go On 12/4/2019 at 7:49 PM, Zimuus said: Map looks really big, do you plan on making incentives for players to move around? I worry they might find a spot and sit in it when, which is normal, but when you're working on such a large scale you'd hate to waste all that space. I do plan on having events and things for the players to do as they hold out and fall back. Going to try to follow the movie scene, and have timer events go off like in the helms deep map on steam workshop for lord of the rings. one example, is i'd like the players to fall back, reactivate the ion cannon power, so that the transports can escape, then also have to fill up the transport with gas (like the racecar in the mall from the campaign.) 1 Zimuus reacted to this Quote Share this post Link to post Share on other sites
Nicky_Da_B 44 Report post Posted February 28, 2020 This map project is a little too large for me right now. I was using it to get back into mapping, but I think I will put it on the back burner for now. I'm going to work on some smaller scale maps first. This will get me back in the swing of things. 1 JorisCeoen reacted to this Quote Share this post Link to post Share on other sites