Nicky_Da_B Posted October 23, 2019 Report Posted October 23, 2019 (edited) I’ve been working on a survival map for Left 4 Dead 2. It’s another Star Wars themed location, Echo Base on Hoth. Placed during the invasion of the Empire and the Rebels evacuation. I think this is a perfect survival scenario. It fits the similar themes and action of classic last hold out stands such as the battle of the Alamo, Thermopylae, or another L4D2 favorite Helm’s Deep from Lord of the Rings. I hope to bring this battle to life… or dead, lol, and create a fun experience and another Star Wars fantasy. Some of you have already seen me posting pictures on social media such as facebook and twitter. I decided to create a topic on mapcore and post pictures and updates here as well. Hope to talk to other mappers as I develop the experience. Edited October 23, 2019 by Nicky_Da_B removed the image Zimuus 1 Quote
Nicky_Da_B Posted October 24, 2019 Author Report Posted October 24, 2019 Not much, but a start. Everything starts in the dirt room. Quote
Nicky_Da_B Posted October 28, 2019 Author Report Posted October 28, 2019 (edited) 5 hours ago, ElectroSheep said: MONS ? I'm sorry. I don't understand. What is "MONS"? >>> OH. LOL. I think I get it now. Haha, that is my snow dev texture. Edited October 28, 2019 by Nicky_Da_B Quote
Nicky_Da_B Posted October 28, 2019 Author Report Posted October 28, 2019 not much visual change. did mostly scripting. but i added a shit AT-AT for visual feel Quote
Nicky_Da_B Posted October 29, 2019 Author Report Posted October 29, 2019 added 6 forced zombie spawns and a timer trigger to spawn them at random intervals between 1-3, 2-3, and 3-5 seconds Quote
Nicky_Da_B Posted October 30, 2019 Author Report Posted October 30, 2019 testing out the fun... Quote
Nicky_Da_B Posted October 31, 2019 Author Report Posted October 31, 2019 imported a custom model. and scale references in maya Quote
Nicky_Da_B Posted November 1, 2019 Author Report Posted November 1, 2019 getting a custom model into the engine is a lot easier than I anticipated... although it may just be my 10 years of experience in similar areas at this point. lol, well. now i know I can import custom models. and i have a pretty generic idea of scale from maya to blender to source. Quote
Nicky_Da_B Posted November 3, 2019 Author Report Posted November 3, 2019 not much, but threw some weapons and med kits in the spawn area to make it easier to pick whatever weapon you want to playtest with. Quote
Nicky_Da_B Posted November 5, 2019 Author Report Posted November 5, 2019 I tried sculpting a rock? Quote
Nicky_Da_B Posted November 6, 2019 Author Report Posted November 6, 2019 UV draft. better than grey. loaded into the engine. just wanted to see it in engine. Quote
Nicky_Da_B Posted November 11, 2019 Author Report Posted November 11, 2019 I didn't want to do any "real work" so i just added a small 50 cal inside of a shit dev turret. lol. Quote
Nicky_Da_B Posted November 11, 2019 Author Report Posted November 11, 2019 had to fix the stupid ass convex default physics model. back in the engine Interfearance 1 Quote
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