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Mutiny


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25 minutes ago, WAve said:

The visuals are great. It's a joy to run around the map!

It's a minor thing but the Terrorist bots have no idea how to navigate the map. They seem to get stuck in T-spawn.

Thanks mate!

Yeah the issue is that there are trigger_hurts under the water, apparently they're too close to the navmesh so they think a lot of areas will damage them. Will be looking into a fix!

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  • 2 weeks later...

Here's some brief Mutiny patch notes for the recent update:

 

- fixed T spawn ship lagging the server

- improved optimisation across the map

- removed skybox blocking grenades above B coastal side building

- new building and raised platform at CT, replacing some rock

- improved clipping across the map

- added a mapcore logo, somewhere...

- plus lots more changes I've forgotten

 

Get playing, and please provide as much feedback as you can! 

https://forms.gle/jLQZmq4JtWwnNBpF9

Counter-strike_Global_Offensive_Screenshot_2020_02.13_-_22_57_53_50.png.0cfbcaf4c8342cf10ca48e51d7d471c0.png

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I probably should play/open this once I’m back from holidays, but from all the screenshots it (still) looks like it’s incredibly dark, especially the shadows. It has always given me this ‘clamped’ feeling. A bit like the old Aztec. But, other than that it looks great!

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5 minutes ago, Brakuren said:

20200218101107_1.jpg.b042e050cc543771b05d05450ca115da.jpg

Pretty Weird Bug here. The map Looks really good. I think B Site is a bit too hard to hold/retake. There are just too many angles for CTs to check on B. 

Thanks mate, this will be fixed in the next update, and will take the B site feedback on board!

Edited by JimWood
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    • Mapcore X Prodeus Winners Announced!
      The winners of Mapcore X2 Prodeus 
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      All of the winners will also be showcased on our Youtube channel, and because we had so many amazing entries, we’ll be showcasing parts of our Staff Picks too. 

      We want to thank the wonderful folks over at Mapcore for hosting this sick competition, and a big ol shoutout to our sponsor Humble Games (who publish Prodeus), for making a large contribution to our prize pool this time around. 

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