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Ahoy! Mutiny is a defusal map created by TanookiSuit3, Huvaligen and myself. Pirates have swarmed the island to find and retrieve some long lost treasure. The map is situated in an old pirat

Mutiny has been officially released! Check it out on the workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=1978052734 If you're interested in seeing some in-depth info

Thought I'd show the progress to B Site: Here's a before/after image slider: Before/After - B

Posted Images

25 minutes ago, WAve said:

The visuals are great. It's a joy to run around the map!

It's a minor thing but the Terrorist bots have no idea how to navigate the map. They seem to get stuck in T-spawn.

Thanks mate!

Yeah the issue is that there are trigger_hurts under the water, apparently they're too close to the navmesh so they think a lot of areas will damage them. Will be looking into a fix!

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  • 2 weeks later...

Here's some brief Mutiny patch notes for the recent update:


- fixed T spawn ship lagging the server

- improved optimisation across the map

- removed skybox blocking grenades above B coastal side building

- new building and raised platform at CT, replacing some rock

- improved clipping across the map

- added a mapcore logo, somewhere...

- plus lots more changes I've forgotten


Get playing, and please provide as much feedback as you can! 



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5 minutes ago, Brakuren said:


Pretty Weird Bug here. The map Looks really good. I think B Site is a bit too hard to hold/retake. There are just too many angles for CTs to check on B. 

Thanks mate, this will be fixed in the next update, and will take the B site feedback on board!

Edited by JimWood
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