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A map with the collaboration of @WilkyMay and inspired in the modern architecture of my home city (Curitiba, Brazil). The map is on a semi-graybox stage and the layout is still being polished. Here's the workshop link, some pictures and the current radar: https://steamcommunity.com/sharedfiles/filedetails/?id=1868182725

 

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Edited by Coachi

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I've been thinking on a story behind the map and i got some ideas. Since the reference pictures are from a rich neighborhood, i created a short story to explain the bomb targets, here it is: The map is set in rich neighborhood of Curitiba inside and around the condos of the most influential people in the city (corrupt politicians) that control the political scene in the state (paraná). the terrorists, in this case suicidal people that wants justice, have the mission to explode some parts of the condos to get attention and expose the politicians to make justice for the brazillian people. 

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The playtest on last tuesday showed that the map was clearly very t-sided and cts didn't have options to defend/retake the sites. i've done all the changes after the playtest, and here's the new radar and some images. workshop link:  https://steamcommunity.com/sharedfiles/filedetails/?id=1868182725

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Here's some pictures of B site, that was completely remade:

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And here's some pictures of A site, a place that i didn't have many ideas to work with, so i'll have to wait for another playtest to change more the area.

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Edited by Coachi

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Hey guys, today i announce a new coworker on the project, @WilkyMay, also a brazillian mapper who is the creator of RIO for wingman that is part of season two in the mapcore wingman hub on faceit. He will help mostly at the detailling of the map, creating models and so on. With this addition to the team, the map will be even better.

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With the help of @WilkyMay I've reworked the middle of the map, adding lots of options to repositioning and so on. the terrorist part of B also got some changes, removing some OP cover for cts and adding options of nades and to ts, with a raised balcony reaching the area. Also some changes were made regarding some minor issues on the map, like the cover adjustments on A site.

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T part of B 

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Edited by Coachi

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It's been a while since the last update here, so i'll give you guys some news. We have been doing playtests and adjustments this month, and probably in the next week the layout will be finished. I'll post here when the layout is finished and then we will start detailling.

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