-HP- Posted September 30, 2019 Report Posted September 30, 2019 Really good video here guys, we play games since we're toddlers, and some of us are making games for decades now, so some of this stuff is a really good reminder that the balance of hand holding and exploration is key even at it's fundamentals. Evert, leplubodeslapin, Radu and 4 others 7 Quote
Pampers Posted September 30, 2019 Report Posted September 30, 2019 Yes! these people don't go online and talk about the games on forums etc. You rarely see any feedback from this group. If a game is too hard they will just stop playing. Also a reminder that what you read about a game online is almost always from a very loud, small and hardcore minority esspho, Evert and Interfearance 2 1 Quote
Interfearance Posted October 3, 2019 Report Posted October 3, 2019 (edited) I think about this all the time and not just for games. Even though I have was not gaming before I could walk like HP, I started early on and I am familiar with how things work. This makes me more determined to understand and troubleshoot them. Would the average consumer do the the same? How many people are being lost because of inaccessible design? Edited October 3, 2019 by Interfearance Quote
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