JorisCeoen 244 Report post Posted August 25, 2020 I've made some more progress with rock gardens and a staircase. These will eventually replace some larger areas alongside the building walls and sloped surfaces to add a whole lot more natural setting to the map. They won't be at the main keeps or central square to keep it more authentic to the original reference, but since everything around it is completely artificial, I'd figured it would be nice to implement the typical Japanese gardenesque style around the castle. Below are some images (still WIP)! 7 1 CuervoSp, Serialmapper, AlexM and 5 others reacted to this Quote Share this post Link to post Share on other sites
CommonCrayon 61 Report post Posted September 15, 2020 Looks Great! Hope you're still working on it and Good Luck! 2 JorisCeoen and Interfearance reacted to this Quote Share this post Link to post Share on other sites
JorisCeoen 244 Report post Posted September 15, 2020 (edited) 7 hours ago, CommonCrayon said: Looks Great! Hope you're still working on it and Good Luck! Thanks man! Don't worry, I'm working on it on a regular basis, but a few things (including moving to a new place) are currently on the planning, making consistent contributions just a little slower for the moment. I have no fixed ETA, but I'm hoping to finish a first playable test sometime mid-october. Edited September 15, 2020 by JorisCeoen Quote Share this post Link to post Share on other sites
JorisCeoen 244 Report post Posted September 16, 2020 (edited) Here's a final image I'd like to share, however do bear in mind that all of it is still WIP and incomplete. Before anybody shoots me down, the rose flowers are all prop_details and is just a test to see what the effect would be by adding flowers to the ground level. I already decided I won't do this because it would hinder gameplay and visibility considerably (not even talking about how distracting they would be during play). However, I will be adding flowers closer to and on top of the stones, with some additional grass detail etc... you know the drill. I've also realised that the newest prop_details aren't worth implementing in a competitive defusal map as it's too expensive, overkill and 'complicated' to use (I could generate the flow and scatter maps easy, but it's just easier to use large prop_static's). Instead, I'll be using a plugin that can scatter flower and grass props in a procedural way (a million thanks to Shawn Olson!). This will be the final image I'll share before completion because I've reached a breakpoint in development where things will speed up as I finally can start to simply update all older assets and replace them with the good stuff. Once everything will be in order, I will do some more compiles to make sure all colors are matching and that the atmosphere is enjoyable. All final details such as small props, displacement alpha blending of almost all remaining unimportant wall displacements and visual fodder will be done after some more testing, but eventually I'm hoping to close development of the map somewhere at the end of November 2020 at the end of December 2020 preferably at the end of January 2021. Coronavirus has indirectly impacted development of the map due to no internet connection for almost 2 months shortly after posting this update (I moved, and the cable was broken on the street, it took over 2 months to fix). I will be posting some new images sometime within the next two weeks, depending on how quickly I can finish stuff up, but hopefully I'll be able to share something interesting soon Edited January 4 by JorisCeoen Changed date once more, due to more delays 6 Wintrius, will2k, poLemin and 3 others reacted to this Quote Share this post Link to post Share on other sites