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Freesh Milk

de_santamarta [WIP]

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A map set in the heart of Santa Marta, Brazil; the colorful favela's. The concept is to meld the natural elements of the hillside, with the bright and fun building's of the local area, mixing in local culture and a third element (using artistic license) to bring lore and reasoning for the map's existence.

My Goals:

  • To  bring elements of maps across all FPS' that I enjoy, into something fresh and new. I do not want these features to be obvious, but rather comparable when pointed out.
  • Create art that is both fun, beautiful and exciting, but also clear and gives a real sense of where on the map the player is.
  • Allow this project to stimulate my love of problem solving.

Concept art and reference to follow.

Enjoy :)

Freesh Milk.

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This is some very nice concepts going on. I do however suggest that you attempt to maintain the color scheme to be somewhat consistent and have around three main colors. That's just a recommendation so the color doesn't look all over the place. I like the incorporation of elevation also. If Favela were to ever be remade, I'd imagine it'd be somewhat like this.

Overall, this is a pretty awesome theme. I can't wait to play this. Good luck!

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2 hours ago, Wintrius said:

This is some very nice concepts going on. I do however suggest that you attempt to maintain the color scheme to be somewhat consistent and have around three main colors. That's just a recommendation so the color doesn't look all over the place. I like the incorporation of elevation also. If Favela were to ever be remade, I'd imagine it'd be somewhat like this.

Overall, this is a pretty awesome theme. I can't wait to play this. Good luck!

Hey, cheers for the advice! Had thought this might come up! It would be super easy to over-colour the map and have it be too busy for sure! Im hoping to maybe just stick to yellow and green on the favela like buildings as they are similar enough. Time will tell I guess?

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Workshop Link & Update Log: Workshop link and a continual update log will be found here.

Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1860858538

Update Log:

13th September 2019 - Super simple, mid only grey-box added to workshop. No bombsites yet. Testing started to try and form opinions on width and height of spaces, as well as their 'fun' factor. Please feel free to give any feedback :)

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    It is difficult to modify areas separately and see them together. You might find weird sightlines forming, and the map could also end up feeling like a bunch or separated areas.

    As you probably know, the classic process is to make the whole map and then make all the areas fun and balanced through personal observation and then playtesting.

    The reason this tends to work better than mapping in a modular fashion is that you can see how areas transition into each other more easily, and create a map that feels more natural. 

    This method can certainly work, but is it worth the risk? Also, the concept looks cool, and I think you can pull off all the colors if they are not too strong.

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