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de_cassels (WIP first post in 9 years lol)

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Pretty good for someone just coming back to mapping and making the jump over from source, alot of older source mappers couldnt even get to this level after they switched to GO. Id say this is close to late 2013-early 2014 in both look and ascetics. If you experimented a little bit and start using HR assets I think you could put out some pretty good work in the future.

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This style is very remanent of CS: Source (hence your description), and I really like the feel it gives off. The geometry you have going looks pretty nice.

If you're planning on getting this map in CSGO or beyond where it stands, I'd recommend spicing it up with some high-res (and possibly custom) textures. As far as visuals go, that's my only criticism. This looks pretty solid, and you seem to know what you are doing.

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