Chi Posted August 30, 2019 Report Posted August 30, 2019 (edited) Hello! This map is set in an abandoned USA Laser Tag/Arcade facility that the Anarchists were squatting in. FBI-SWAT have found and secured the location while the Anarchists were away, and with their home base compromised the Anarchists must return to destroy the evidence at any cost. I'm trying to build it one site at a time to maximize feedback. I currently have A Site (The laser tag arena) and Mid (The arcade midway) relatively complete. There are no custom materials and props yet, but there are hopes to include them. Feel free to give it a shot in it's WIP-Wingman format at the following link: https://steamcommunity.com/sharedfiles/filedetails/?id=1836512090 Quote Edited August 30, 2019 by Chi Massive images, put into quote now. Mr.Yeah!, That50'sGuy and Interfearance 3
mtchromatic Posted August 31, 2019 Report Posted August 31, 2019 Ooh, you could do cool lighting in a laser tag arena. Chi and That50'sGuy 2
Chi Posted September 10, 2019 Author Report Posted September 10, 2019 (edited) New layout above. Screenshots of the layout attached below. Probably will begin working on the B site soon. Steam Workshop link in the OP should be accurate to this revision. Quote Edited September 10, 2019 by Chi
Wintrius Posted September 10, 2019 Report Posted September 10, 2019 (edited) That's a promising and original theme you have... just remember to make the lighting correct, as that may be difficult in a laser tag arena. Also, not that you said you wouldn't, but this will be 5v5, correct? Edited September 10, 2019 by Wintrius
Chi Posted September 11, 2019 Author Report Posted September 11, 2019 2 hours ago, Wintrius said: That's a promising and original theme you have... just remember to make the lighting correct, as that may be difficult in a laser tag arena. Also, not that you said you wouldn't, but this will be 5v5, correct? I will probably keep the maintenance lights on with natural light through holes/skylights in the ceiling. I want to do some colorful lighting in some spots, but the full black light would just be impossible to represent accurately in Source and would be against the game play principles of CS:GO. That being said, it's so rare to see a laser tag arena in standard lighting conditions it's kind of interesting regardless thankfully. This will be a 5v5 full competitive map. The 2nd site will be a mixture of the pizzeria section and subsequent back areas, so kitchen, loading bays, and tables, etc. I just wanted to ensure I was giving myself the option to get feedback while the map was still very small, rather than have to rework massive amounts of the layout. Wintrius 1
Chi Posted September 19, 2019 Author Report Posted September 19, 2019 Did some massive revisions to the front of the site that I'm happy with. It's always been hard to balance the extremely maze-like and cramped nature of a laser tage arena design with the more variable engagement distances of CSGO but I'm feeling pretty confident on this one. More rotations have been opened back up which is a bit of a change I'm less confident about, but seems to play fine with the site layout changes. But hey, it's on the workshop and I'll be throwing some images below, so feel free to drop some feedback! Quote That50'sGuy, C-NAP, a Chunk and 2 others 5
Feuver Posted September 22, 2019 Report Posted September 22, 2019 I've played on this map a few times as a tester and I've enjoyed my time, but I do agree with @Wintrius that giving a good idea of the lightning of the overall map will show a distinct difference between just a map with a lot of corners and areas versus one that provides a compelling and distinct appearances. It might be better to set the roofing sooner than later since I feel like what's blocking the grenade throws and angles, as well as giving the map a more grounded feel is important. For example, an upper roof will allow players to bounce a grenade down instead of flinging them way above map. The second bombsite for a 5v5 is also really important in figuring out transfer times in case a team fails the initial push, as well as giving you a better idea of which sites both sides are more likely to win on and prefers pushing.
Chi Posted October 3, 2019 Author Report Posted October 3, 2019 Hey everyone! Been working hard but quietly on the map for the past month or so. The biggest update is that the map now is a full 5v5, with 14 spawns on each side for large casual matches. The B site is a very work in progress alleyway and loading area. Other than that, Mid was almost completely reworked, connectors were refined, wall heights were adjusted and the map was aggressively clipped to avoid boosts out of the level in anticipation of scheduling for playtests. Below is the layout, and in the quote are images of the level. Let me know you what you think, either visually or via playtest as this is all from the workshop version! https://steamcommunity.com/sharedfiles/filedetails/?id=1836512090 Quote
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