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Hello, just getting back into mapping after a few years and just wanted some general ideas and criticism on a project I've been working on for a while off and on. ive torn it apart and reconstructed quite a bit since the original version. 

Here are the top down maps, one with terrorist routes

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And shots of t spawn and ct spawn

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tspawn.jpg.1091228c126f7e2f514324ebc151b2de.jpgctspawn.jpg.cfa6e6216a6027d349f612193e9f6686.jpg

2 choke points to site A

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site A

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I'm still working out b since it is also ct spawn, going to change it, I don't like timings. I will be looking to playtest the rough in soon.

Edited by phantasmagoria

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Damn, it looks pretty good. Especially for who just got back into mapping after some years, when do you think we'll get the workshop version?

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Ok, I've been doing a lot of tear down and rebuild, I need more interesting angles and less blocks so I'm currently working towards that.

Here are a few screen shots of some updates as well as testing theme and color.

Updated tspawn, added a tunnel to the right side of middle for balance, also cleaned up the unnecessary route to first door at fountain choke at long a

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Updated fountain choke, made the left path meet from long instead of coming in from mid and was playting with texture

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Not much change at A site, just added some minor detailing and color, added a view of the back loop around sniper spot from apartment/mid

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A shot for the sniper balcony at mid overlooking the intersection. I removed the old wall and railing and an working on a new concept in the bottom left, i didn't like the original plaza area.

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another look at mid being reworked as well as reworked tunnel from tspawn. simplified the idea and blocked route to left side mid forcing tunnel to go around for a flank on the ct approach at trellis upper. reworked stairs/ramp down to mid to be longer and more dangerous

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added a side room to the mid stair tunnel to B to help with negating snipers up the hill and add more spots to watch for if cts flank around from the right.

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Tunnel to B has been redesigned and added los blocking hiding spots with a climbable area of scaffolding to try to peek into the bombsite.

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as you can see it is still in pretty early development, i am still trying to figure out site B and long B.

Edited by phantasmagoria

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