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Posted

I installed TAR and started a radar compile on my map. This is the output: 

Spoiler

 

-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive/bin/tar"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive/bin/tar/AutoRadar.exe" -g "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps/de_buchafix"
-------------------------------------------------------------------------------

(required: min core 3.3.0) opengl version: 3.3.0 NVIDIA 430.86
KV Read time: 0ms
C:/Program Files (x86)/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/../
Version: 2
TreeSize: 10898937
   *.svg
   *.vsc
   *.raw
   *.txt
   *.mp3
   *.wav
   *.png
   *.res
   *.ani
   *.phz
   *.phy
   *.vmt
   *.pcf
   *.vtf
   *.vtx
   *.vvd
   *.mdl
   *.
Done reading
88934 entries read
Finished setting up filesystem.
vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Opening
vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Processing VMF data
KV Read time: 1861ms
vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Processing visgroups
'tar_layout': 20
'tar_overlap': 21
'tar_mask': 22
'tar_cover': 23
'water': 24
vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Processing solids
vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Processing entities
vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Done!
vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Failed to load resource: error

Loading texture: textures/gradients/gradientmap_0.png
Loading texture: textures/grid.png
Bounds MAXY: 104
Bounds MINY: -272
-2400,104,2272
2848,-272,-2842
Compiling shader from source: shaders/gBuffer.vs
Compiling shader from source: shaders/gBuffer.fs
Compiling shader from source: shaders/gBuffer.vs
Compiling shader from source: shaders/iBuffer.fs
Compiling shader from source: shaders/fullscreenbase.vs
Compiling shader from source: shaders/fullscreenbase.fs
Compiling shader from source: shaders/fullscreenbase.vs
Compiling shader from source: shaders/ss_comp_multilayer_blend.fs
Compiling shader from source: shaders/fullscreenbase.vs
Compiling shader from source: shaders/ss_comp_multilayer_finalstage.fs
Compiling shader from source: shaders/fullscreenbase.vs
Compiling shader from source: shaders/ss_fxaa.fs
Compiling shader from source: shaders/fullscreenbase.vs
Compiling shader from source: shaders/ss_msaa.fs
Loading texture: textures/modulate.png
v10000
^-10000
Finished. Press a key to close.

 

I noticed the failed to load resource error. 

I tried using install override and even manually installing, but both times nothing changed. I am left empty handed, and I need a radar to apply for a play test. I would appreciate any help.

Posted
1 minute ago, Interfearance said:

@Terri Thank you for trying to help. For some reason discord doesn't recognize the name you gave me. Maybe wrong number?

 

oops Terri00#1024. my bad. 

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