jd40 Posted July 10, 2019 Report Posted July 10, 2019 (edited) Update: No longer working on this map as of september. I may continue working on it some time after the contest. My contest map will be set on a hill with a cable car station. Bombsite A will take place inside the station, while B will be under a huge tent housing an ancient ruins exhibition. The layout is very much a WIP and not ready for playtests yet, but hopefully it will be soon. Some screenshots below: Spoiler Edited October 31, 2019 by jd40 update Harry Godden, poLemin, Mr.Yeah! and 31 others 28 6
Viter Posted July 10, 2019 Report Posted July 10, 2019 Looks amazing, contest is over boys pack it up... You should post a video/tutorial of painting the displacement mountains like that
jd40 Posted July 10, 2019 Author Report Posted July 10, 2019 2 hours ago, Viter said: You should post a video/tutorial of painting the displacement mountains like that Those are nothing special really, I just made a flat grid of 512x512 displacements and painted some geometry on Z axis.
ynel Posted July 10, 2019 Report Posted July 10, 2019 (edited) It just looks way too cool. Man, I think I already have 0 chance... I wanted to make a unique map, but I just can't balance it good enough. But you just made a map, that is so god damn original, and I can see it's very fun, from the screenshots... Edited July 10, 2019 by Ynel Interfearance 1
Interfearance Posted July 11, 2019 Report Posted July 11, 2019 @Ynel Don't worry, the dust 2 graybox would look like dogshit today. Focus on gameplay, polish, and "exoticity".
ynel Posted July 11, 2019 Report Posted July 11, 2019 @Interfearance But I think, jd40 knows what's he doing too. Interfearance 1
jd40 Posted July 28, 2019 Author Report Posted July 28, 2019 Layout update: Shrinked the map to a more reasonable size. Moved A split closer to the bombsite entrances. Second B entry is now only connected to mid. Added more cover to both bombsites. Added a back path for CTs to bombsite B. Blocked some sightlines around T spawn. Here's a comparison showing the changes, radars by @Terri's auto radar! slavikov4, Roald, Fnugz and 10 others 13
H1PP0P0T4MU5 Posted August 10, 2019 Report Posted August 10, 2019 Very nice map so far I think i have no chance in this years competition (gonna try anyways).
Interfearance Posted August 11, 2019 Report Posted August 11, 2019 @H1PP0P0T4MU5 Just focus on gameplay and scale. Make sure you don't have insane sightlines. Change based on feedback. Only start detailing and texturing after you finish the layout and know what everything will be. You got this H1PP0P0T4MU5, DutchCrazyGamer and That50'sGuy 3
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