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Welcome to Bucharest!

    My goal is to have a better looking graybox than Roald. But seriously, I want to produce a simple and fun theme with some new ideas. The layout is simple, the palette will be warm, and the middle will be vital. Here are a few screenshots (I have opted out of blocking window frames and stuff because they will probably end up being models and there be many facades that would be very taxing if blocked). Also I need to incorporate a few more mats for the gray box, hence the errors XDDD. I also am having issues with TAR, if you can help read the text at the end!!!

A site (W.I.P)

20190709122436_1.jpg.242f60e9fc320e6d35e33bbf4801bf9b.jpg

Upper A stairs

20190709122450_1.jpg.53d62c89afa4881615b6550d4166c16e.jpg

Upper B

20190709122552_1.jpg.f0ba4474e1316aa0953895df7a1e5d29.jpg

B site (W.I.P)

20190709122620_1.jpg.eb8ecd7628f1f8d315e806d9d491013d.jpg

B courtyard (W.I.P)

20190709122541_1.jpg.0f6216d909e3c9466705d119b992de26.jpg

Whenever I try compiling the tar map I get this log:

Spoiler

 

-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive/bin/tar"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive/bin/tar/AutoRadar.exe" -g "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps/de_buchafix"
-------------------------------------------------------------------------------

(required: min core 3.3.0) opengl version: 3.3.0 NVIDIA 430.86
KV Read time: 0ms
C:/Program Files (x86)/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/../
Version: 2
TreeSize: 10898937
   *.svg
   *.vsc
   *.raw
   *.txt
   *.mp3
   *.wav
   *.png
   *.res
   *.ani
   *.phz
   *.phy
   *.vmt
   *.pcf
   *.vtf
   *.vtx
   *.vvd
   *.mdl
   *.
Done reading
88934 entries read
Finished setting up filesystem.
vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Opening
vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Processing VMF data
KV Read time: 2071ms
vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Processing visgroups
'tar_layout': 20
'tar_overlap': 21
'tar_mask': 22
'tar_cover': 23
'water': 24
vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Processing solids
vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Processing entities
vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Done!
vmf [c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/sdk_content/maps/de_buchafix.vmf] Failed to load resource: error

Loading texture: textures/gradients/gradientmap_0.png
Loading texture: textures/grid.png
Bounds MAXY: 104
Bounds MINY: -276
-2400,104,2272
2848,-276,-2842
Compiling shader from source: shaders/gBuffer.vs
Compiling shader from source: shaders/gBuffer.fs
Compiling shader from source: shaders/gBuffer.vs
Compiling shader from source: shaders/iBuffer.fs
Compiling shader from source: shaders/fullscreenbase.vs
Compiling shader from source: shaders/fullscreenbase.fs
Compiling shader from source: shaders/fullscreenbase.vs
Compiling shader from source: shaders/ss_comp_multilayer_blend.fs
Compiling shader from source: shaders/fullscreenbase.vs
Compiling shader from source: shaders/ss_comp_multilayer_finalstage.fs
Compiling shader from source: shaders/fullscreenbase.vs
Compiling shader from source: shaders/ss_fxaa.fs
Compiling shader from source: shaders/fullscreenbase.vs
Compiling shader from source: shaders/ss_msaa.fs
Loading texture: textures/modulate.png
v10000
^-10000
Finished. Press a key to close.

 

If you can help then PM me and I will love you forever ❤️

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

20190709122520_1.jpg

20190709122534_1.jpg

Edited by Interfearance
Too many pics

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4 hours ago, text_fish said:

Don't expend too much energy on beautifying the graybox. With a gruelling artpass on the horizon, there's no sense in duplicating your workload.

Believe it or not I pretty much left out all the details that weren't functional save for the vaulted roof and castle turrets. I def feel you though. Probably reminds me to apply this thing for playtest and post the WS!!!

@Karthoum Thank you! I'll get it up today after applying a few more materials in some areas to avoid errors due to overloads of dev/ref 50.

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