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Posted (edited)

Hi everyone!

After a rather long break I got back into it and remade a MAC-10 created last year. I noticed improvements in the way I work and I managed to squeeze in extra detail at little to no increase in polycount. The biggest poly eater is the spring in the back (1.5k tris) for which I made sure it does not affect the texture in the surrounding area so it can be removed without leaving any marks behind. The model has 13.1k tris (mac+silencer+ 4 rounds in the mag) or 11.6k if the spring is not being used.

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I was surprised to see the texture holding up so well in CSGO. Until now I never tried using a 4k in-game texture on the guns but being pressed by time I just went for it just so I don't delay the publishing by one more day.

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Big thanks to the creator of de_ruby! https://www.mapcore.org/profile/17049-catfood/  It's an awesome looking map with great textures and art scattered all throughout the level. A really cool map for screenshots because of the unique design and the great textures.

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Edited by Ordanicu

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