gordonfeetman Posted July 3, 2019 Report Posted July 3, 2019 (edited) After coming back to CS:GO after a really long time I decided to begin mapping again, I heard about this contest from an old friend of mine so here I am. I'm probably not gonna make it really far but I'll try anyway, I've got plenty of time! So far I haven't really done a lot of the layout yet, but here's mid: https://imgur.com/a/2btND1o I guess this means if anyone's interested in helping out or playtesting feel free to leave a reply on this thread! I still don't really know what I wanna do with this map, but time will have to tell.. Edit: If anybody would like to try out the map you could go to this link: https://steamcommunity.com/sharedfiles/filedetails/?id=1790217496 Edited August 20, 2019 by P0TAT0
gordonfeetman Posted July 4, 2019 Author Report Posted July 4, 2019 I just made some changes to mid after doing a bit of playtesting with the same old friend of mine, here's some screenshot for the people interested: https://imgur.com/a/O72PzW1 I added just a few props, added T spawn, made mid bigger and made the bit sticking out at mid a bit smaller and added a diagonal wall to it Gawshaark 1
CommonCrayon Posted July 5, 2019 Report Posted July 5, 2019 You can at least post in-game screenshots. Anyways mapcore and source engine discord/tophattwaffle.com both have testing services. In the latter one there are also community playtests which I highly recommend for the early phases of a map like this. Also try to avoid oranges dev textures they can be a real pain to the eyes, use dev/reflectivity. gordonfeetman 1
gordonfeetman Posted July 6, 2019 Author Report Posted July 6, 2019 The lighting of the map is pretty dark right now, I'm gonna try to fix that. In the mean time I added A site although it be a bit too close to the rest of the map, I think we'll have to see if it needs to be shifted although it will mostly need to get shifted. I also added a bit more on the T side of the map. My goal for the next update is to improve A site and the T side of the map, and of course improve the lighting. Next goal will be to add B site! Interfearance 1
ynel Posted July 6, 2019 Report Posted July 6, 2019 Very small. Please try making it MUCH bigger gordonfeetman 1
gordonfeetman Posted July 6, 2019 Author Report Posted July 6, 2019 4 hours ago, Ynel said: Very small. Please try making it MUCH bigger I'm very aware of that, I'm trying my best to make the map bigger!
Interfearance Posted July 8, 2019 Report Posted July 8, 2019 Well you are actually using nodraw before your final art pass so you are one step ahead of me! ynel, DutchCrazyGamer and gordonfeetman 2 1
gordonfeetman Posted July 9, 2019 Author Report Posted July 9, 2019 So.. I haven't really posted here in a while but I've made some changes to the map! Trust me, I'm really gonna make the next bombsite after this one! These are the changes I've made: - Shifted A site - Removed A barrel (too op) - Added some more props at T to mid - Widened CT area - Filled an empty area at A site with a bangable wall - Replaced white crate at A - Added a bangable wall at mid corridor - Fixed clipping for mid car - Fixed clipping at the diagonal wall at mid - Adjusted sun angle in the hope of improving the lighting of the map I will post some in-game screenshots in just a sec! I also want to add a bit more visibilty to the inside area at A site by perhaps painting the walla bit, I also want to make a safer route to A which might replace the current narrow corridor we've got Here are some in-game screenshots! https://imgur.com/a/FraV5cR
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