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Shaddo

[WIP] de_Greece_Name_Smth_ill_see_later

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8 hours ago, Karthoum said:

Nice choice with a huge potential for a unique layout.

Is this mostly based on Corfu by any chance?

Hey thanks !

Nope this is a small island near the Peloponese in Greece => search Monemvasia :D

I want to create a unique mechanic for this map (*surprise*) as it will probably be a map smaller than usual.

The map will have an important height difference as you'll see on the pictures, from T to CT spawn ^^

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Depends how far it reaches (which would affect how easily smokeable it is) and if it's a really vital spot. Remember that it was a thing in 1.6 for DUST2 T spawn to have a small peek hole.

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50 minutes ago, Karthoum said:

Depends how far it reaches (which would affect how easily smokeable it is) and if it's a really vital spot. Remember that it was a thing in 1.6 for DUST2 T spawn to have a small peek hole.

Thanks ! As far as I am, this point is not that vital. I'll keep it for play test and see if I it is truly playable. I'll post screenshot ingame so that we can clearly see it size.

Regarding the smokes, the point will probably be out of range for T as they are below CT for grenades. However, this point is reached by both teams approximately at the same time which is something I absolutely want to keep.

Thanks for your advice !

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So I've been working on the layout of B site and I am currently working on adding fake props (cubes you know...)

For the moment, I only have these screenshots:

Spoiler

301805542_BsiteCT_side.jpg.f5fb48ee9ed9973d6a9f58b44768efb1.jpg691664210_BsiteTside.jpg.84077d75edc33611031f7d68343ad4dd.jpg740945519_BsiteunderpassTside.jpg.5ac22f0fcad22d95c8c3cd95fc75e824.jpg

> As the B site will probably be T sided, I will add boxes advantaging CTs. For the moment I plan to leave the area empty to force map control (smokes will be usefull).

>The underpass will have a "grid" acess so that smoke will probably pass through the floor (Nodraw area for the time being)

>The ladder near the terrorist is temporary as I don't know for the moment if this are is over powered. I decided to set a huge case so that T need to be precise on their jump if they want to do it in one go.

> The stairs area to underpass connect to a boost for CT. If that third path (for T) is too complicated and offers to many options, I will just exchange positions so that it will be possible to take stairs with a boost or going back to T entry on B site.

W.I.P see ya :D

 

--------------------------------- Update ---------------------------------

Ok so site B as changed a little bit. the path is way simpler to follow and choke point are really distinct. I took some screenshots of the CT positions when they arrive on B from CT and from short.

Spoiler

20190706224627_1.jpg.e22507bee20d80f5c22b4298165dfaba.jpg20190706224700_1.jpg.927e0f2a213f9319daa1383df60b7e01.jpg20190706224748_1.jpg.5ed18834c2d7ae7b766c82a16b471a53.jpg20190706224633_1.jpg.6fc12d69a22200c2e86af988a0c375fd.jpg

This is the view from underpass:

Spoiler

20190706224734_1.jpg.d4af98f23619bf9555b0ece5d4145d02.jpg

 

Edited by Shaddo
Update

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Some news ! I don't if you've seen the update of my last post but anyway, I've been working on the mid section. The radar has been updated for B aswell but I the underpass section not working for the moment, soon...

Spoiler

20190708202304_1.jpg.a48a2adabb935d074f7aff3fec6a03a3.jpgSiteB.png.ee822c60c1d5029ed9d5defc2071c8a7.pngtowerMid.jpg.bb078bdceee55835fafea8893965c852.jpg

For the moement, B is really fun even with some bot. Now working on A :D

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