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Posted (edited)

GEFYRA

Gefyra is a strategic position of the Mediterranean Sea and the terrorists want to take over the place. Coming from the sea with a strong equipped ship, they did not expect being discovered by the ops force... What will happen in the city when they arrive ?

Map Link : https://steamcommunity.com/sharedfiles/filedetails/?id=1817698914

(Edit for Steam workshop test release)

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Yo !

Starting the mapcore contest. As others did, I am showing you some reference images.

Spoiler

Refsref1.jpg.2b3e89503bdb51650d70638f6f818d27.jpgref2.jpg.a49f78bf7924fdfab904dd93899aa9af.jpgref3.JPG.cf57dfc65e126969ebea69c00c08577f.JPGref4.jpg.669183167151286f7808b4fc3839bb71.jpgref5.jpg.f2f3cf67170077a3a7ed6114b74aa8f9.jpgref7.jpg.b5cfcd586ecea92b2f9f1062d7dfe234.jpg

I know what layout I'm gonna work on but not showing it for the moment :D

What do y'all think about the scenario ?

See ya !

 

 

Edited by Shaddo
(Edit for Steam workshop test release)
Posted
8 hours ago, Karthoum said:

Nice choice with a huge potential for a unique layout.

Is this mostly based on Corfu by any chance?

Hey thanks !

Nope this is a small island near the Peloponese in Greece => search Monemvasia :D

I want to create a unique mechanic for this map (*surprise*) as it will probably be a map smaller than usual.

The map will have an important height difference as you'll see on the pictures, from T to CT spawn ^^

Posted
50 minutes ago, Karthoum said:

Depends how far it reaches (which would affect how easily smokeable it is) and if it's a really vital spot. Remember that it was a thing in 1.6 for DUST2 T spawn to have a small peek hole.

Thanks ! As far as I am, this point is not that vital. I'll keep it for play test and see if I it is truly playable. I'll post screenshot ingame so that we can clearly see it size.

Regarding the smokes, the point will probably be out of range for T as they are below CT for grenades. However, this point is reached by both teams approximately at the same time which is something I absolutely want to keep.

Thanks for your advice !

Posted (edited)

So I've been working on the layout of B site and I am currently working on adding fake props (cubes you know...)

For the moment, I only have these screenshots:

Spoiler

301805542_BsiteCT_side.jpg.f5fb48ee9ed9973d6a9f58b44768efb1.jpg691664210_BsiteTside.jpg.84077d75edc33611031f7d68343ad4dd.jpg740945519_BsiteunderpassTside.jpg.5ac22f0fcad22d95c8c3cd95fc75e824.jpg

> As the B site will probably be T sided, I will add boxes advantaging CTs. For the moment I plan to leave the area empty to force map control (smokes will be usefull).

>The underpass will have a "grid" acess so that smoke will probably pass through the floor (Nodraw area for the time being)

>The ladder near the terrorist is temporary as I don't know for the moment if this are is over powered. I decided to set a huge case so that T need to be precise on their jump if they want to do it in one go.

> The stairs area to underpass connect to a boost for CT. If that third path (for T) is too complicated and offers to many options, I will just exchange positions so that it will be possible to take stairs with a boost or going back to T entry on B site.

W.I.P see ya :D

 

--------------------------------- Update ---------------------------------

Ok so site B as changed a little bit. the path is way simpler to follow and choke point are really distinct. I took some screenshots of the CT positions when they arrive on B from CT and from short.

Spoiler

20190706224627_1.jpg.e22507bee20d80f5c22b4298165dfaba.jpg20190706224700_1.jpg.927e0f2a213f9319daa1383df60b7e01.jpg20190706224748_1.jpg.5ed18834c2d7ae7b766c82a16b471a53.jpg20190706224633_1.jpg.6fc12d69a22200c2e86af988a0c375fd.jpg

This is the view from underpass:

Spoiler

20190706224734_1.jpg.d4af98f23619bf9555b0ece5d4145d02.jpg

 

Edited by Shaddo
Update
Posted

Some news ! I don't if you've seen the update of my last post but anyway, I've been working on the mid section. The radar has been updated for B aswell but I the underpass section not working for the moment, soon...

Spoiler

20190708202304_1.jpg.a48a2adabb935d074f7aff3fec6a03a3.jpgSiteB.png.ee822c60c1d5029ed9d5defc2071c8a7.pngtowerMid.jpg.bb078bdceee55835fafea8893965c852.jpg

For the moement, B is really fun even with some bot. Now working on A :D

Posted
On 7/11/2019 at 9:56 AM, moon said:

can i see the link?

Hey ! No link for the moment, I prefer to get a clean test A site first (B is finish), it is coming soon ;)

Posted (edited)

Ok guys ! Huge work on A since last time ! The CT spawn is near the ladder and the T spawn is on the sea.

What do you think ? I plan to add an acess from apps T sided. The view on the first picture is from above CT and this area won't be acessible but I wanted to make a light shaft to indicate a "subliminal" path to A.

The path is really easy to follow and positions are really clean even when someone has never seen the map. I tried to make it really natural.

Spoiler

20190720165019_1.jpg.8ef9a0ddbe1f80bd4c4936ed6adec426.jpg20190720165026_1.jpg.47f2a2a1a083827c761bd38c25cf8838.jpg20190720165033_1.jpg.e2c38197118e67071023da94cb9ff427.jpg20190720165107_1.jpg.60c0dfb17f177139e2ec8bca617b50eb.jpg320190720165045_1.jpg.538ae8d4b4e12d4237bc26cef0950818.jpg20190720165052_1.jpg.aed541c020f562dd2202bbc27f92b608.jpg

Map on steam will come soon, I'm just finishing clipping :D See you !

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Edited by Shaddo
Editing pictures
Posted
On 7/12/2019 at 10:48 PM, Shaddo said:

Hey ! No link for the moment, I prefer to get a clean test A site first (B is finish), it is coming soon ;)

Im waiting

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