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Removed T catwalk as it was unnecessary and basically one way. You'd have to go through T spawn to rotate. So I decided to cut it out, both for gameplay and simplicity.

Widened some corridors, but a few more still need to be widened.

ContestMapRadar3.jpg

Bombsite B Concept: "Engine 1" (There is 2 just for logic. Second one not shown on map though.)

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Minor changes and a very little bit of cover added. More cover will be added soon.

And an idea I got: Since this is exotic places and gameplay, what if I added a centralized buyzone for both teams an equal distance apart? Thoughts?

ContestMapRadar4.jpg

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