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Yea, it's quite worrysome. I really don't understand how they've been enforcing proper visibility for so many years, then push this update to even destroy some important visbility on their own maps. I just don't understand it. They must have known this was going to be a problem and then pushed on anyways. Hopefully there will be a fix for this, because I personally don't really see what we can do as a mapper. Almost each color is in at least one of the player models, what are we supposed to do?

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1 hour ago, JorisCeoen said:

Yea, it's quite worrysome. I really don't understand how they've been enforcing proper¬†visibility for so many years, then push this update to even destroy some important visbility on their¬†own maps.¬†I just don't understand it. They must have known this was going to be a problem and then pushed on anyways. Hopefully there will be a fix for this, because I personally don't really see what we can do as a mapper. Almost each color is in at least one of the player models, what are we supposed to do?ÔĽŅ

one of solution, make a dev_box map...thank valve. 
i think we can try to make brighter map, rather before, but it is some doesn't work everywhere. Or change color saturation for map. 

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3 minutes ago, untor said:

one of solution, make a dev_box map...thank valve. 
i think we can try to make brighter map, rather before, but it is some doesn't work everywhere. Or change color saturation for map. 

how about parenting a giant flashing arrow model to every player

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