Zlaught Posted October 15, 2019 Report Posted October 15, 2019 This looks really cool so far! Great work on the modeling. That seems like something fun to learn.
Vaya Posted October 22, 2019 Report Posted October 22, 2019 https://steamcommunity.com/sharedfiles/filedetails/?id=1894703354 updated link and radar KlixX, DeadKnife, SirK and 10 others 11 2
Vaya Posted November 26, 2019 Report Posted November 26, 2019 Layout playtested many times. We're now pretty happy with it and I'm doing starjumps while the other 2 art. Critical visibility tests now fucked over by valve's new custom model system blackdog, Edude, Interfearance and 17 others 9 10 1
JorisCeoen Posted November 26, 2019 Report Posted November 26, 2019 Yea, it's quite worrysome. I really don't understand how they've been enforcing proper visibility for so many years, then push this update to even destroy some important visbility on their own maps. I just don't understand it. They must have known this was going to be a problem and then pushed on anyways. Hopefully there will be a fix for this, because I personally don't really see what we can do as a mapper. Almost each color is in at least one of the player models, what are we supposed to do?
Vaya Posted November 26, 2019 Report Posted November 26, 2019 Terri has a nuclear option of Vscripts for swapping the models out. I'm going to raise my concerns with valve though. JorisCeoen 1
untor Posted November 26, 2019 Report Posted November 26, 2019 1 hour ago, JorisCeoen said: Yea, it's quite worrysome. I really don't understand how they've been enforcing proper visibility for so many years, then push this update to even destroy some important visbility on their own maps. I just don't understand it. They must have known this was going to be a problem and then pushed on anyways. Hopefully there will be a fix for this, because I personally don't really see what we can do as a mapper. Almost each color is in at least one of the player models, what are we supposed to do? one of solution, make a dev_box map...thank valve. i think we can try to make brighter map, rather before, but it is some doesn't work everywhere. Or change color saturation for map. Vaya 1
Vaya Posted November 26, 2019 Report Posted November 26, 2019 3 minutes ago, untor said: one of solution, make a dev_box map...thank valve. i think we can try to make brighter map, rather before, but it is some doesn't work everywhere. Or change color saturation for map. how about parenting a giant flashing arrow model to every player Lizard and blackdog 1 1
Radu Posted November 26, 2019 Report Posted November 26, 2019 I think Phillip had the best idea so far, to make the player models render brighter than the rest of the level. neptune 1
untor Posted November 26, 2019 Report Posted November 26, 2019 13 minutes ago, Vaya said: how about parenting a giant flashing arrow model to every player im not sure. Or, if Agents models only for teammate and casual mode esspho, Anduriel and Vaya 3
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