mr.P Posted June 18, 2019 Report Posted June 18, 2019 (edited) ...time has past since the events that drought Suez Canal in 2026, stranded under the scorching sun on a sea of sand lies the remains of the CVN-class warship "Carry". A place the locals named the Graveyard. Download here: https://steamcommunity.com/sharedfiles/filedetails/?id=1984503966 Example of exterior Example of interior: A-site, exterior B-site, interior Edited January 31, 2020 by mr.P added download link DutchCrazyGamer, Serialmapper, mr.jogurt and 24 others 25 2
mr.P Posted June 30, 2019 Author Report Posted June 30, 2019 Some progress, all screen grabs are taken outside of the playable area... T spawn by the cars, the broken elevator serves as entry point to the main hangar The stern, backside of the map with a ramp leading up to a objective, propellers will be added later Ct spawn, starboard side, defenders start on the elevator with instant access to the hangar Freaky_Banana, Quotingmc, slavikov4 and 32 others 31 4
mr.P Posted July 4, 2019 Author Report Posted July 4, 2019 everyone's favorite color, a pink sky at night means sailor's delight, pink sky in the morning means sailor's warning Rump3L, SirK, DutchCrazyGamer and 7 others 10
JackT Posted July 4, 2019 Report Posted July 4, 2019 layout image when? im actually excited to play with map. mr.P, T-Rexer, Squidski and 1 other 4
mr.P Posted July 7, 2019 Author Report Posted July 7, 2019 On 7/5/2019 at 1:30 AM, JackT said: layout image when? im actually excited to play with map. aww thanks, that makes me happy, I was planning to keep the majority of development private until we are closer to the contest deadline, but I will keep posting wip's
mr.P Posted July 7, 2019 Author Report Posted July 7, 2019 a minor Sunday update, Simon, RA7, Roald and 8 others 11
JackT Posted July 7, 2019 Report Posted July 7, 2019 10 hours ago, mr.P said: aww thanks, that makes me happy, I was planning to keep the majority of development private until we are closer to the contest deadline, but I will keep posting wip's Then how are you going to get feedback? mr.P 1
Interfearance Posted July 8, 2019 Report Posted July 8, 2019 (edited) Where did you get that model cuz damn that thing slaps. You might want to break something else big like the bridge or its radars, cuz it looks a little too pristine. @JackT I used to play test with friends too keep my "epic" maps private so I could blow people out of the water with my new Dust 2 XD. It doesn't really matter who they are as long as they are players who explain their opinions, because they are ultimately the end users. Edited July 8, 2019 by Interfearance mr.P 1
mr.P Posted July 19, 2019 Author Report Posted July 19, 2019 (edited) A somewhat accurate representation of the current layout, How it plays, attackers: How it plays, defenders: General timings to objectives/rotations falls within the current standards Edited July 19, 2019 by mr.P :D Freaky_Banana, Rump3L, esspho and 8 others 11
ynel Posted July 22, 2019 Report Posted July 22, 2019 Now that's... An original, and very cool idea. Not sure how it plays, but it doesn't look bad neither! mr.P 1
mr.P Posted July 27, 2019 Author Report Posted July 27, 2019 Some Sunday wips... Drop from CT spawn T spawn Side entrance Hangars top down Rump3L, El_Exodus, Freaky_Banana and 10 others 10 3
JorisCeoen Posted July 28, 2019 Report Posted July 28, 2019 This reminds of the ship in Crysis: Warheads where you step out into the icefield to fight some aliens... gordonfeetman 1
Vanx Posted July 28, 2019 Report Posted July 28, 2019 (edited) Great job so far, extremly cool model, nice desert tex and moody sky. How does the carrier effect fps? I also like the layout, but I am not sure, if B long is a little bit too long. Please go on, this might by a winner map. Edited July 28, 2019 by Vanx Interfearance 1
mr.P Posted August 18, 2019 Author Report Posted August 18, 2019 (edited) This map is available to download here https://steamcommunity.com/sharedfiles/filedetails/?id=1833955880 Been having some issues with textures etc, but hopefully it should work now, ironically I forgot to change the visibility to friends only which drew a larger crowd than I wanted (I usually upload my wip's and keep it as hidden/friends only for a few days so its buried in the noise) ...thankfully the steamworkshop bots saw that the submission was trending and downvoted it, crazy to see how fast they are!! haha Where did you get that model cuz damn that thing slaps. You might want to break something else big like the bridge or its radars, cuz it looks a little too pristine. @JackT There is a playable version available now, still very wip, but it's at least something... @Interfearance The model originates from another unreleased/unfinished project, I hope that the completed version will look a little bit less pristine, @Ynel Thanks, you can try it out now if you want @JorisCeoen Ah yeah, you are right, never played that game so had to google it @Vanx Thanks, will see how much the carrier affects the performance, I don't think it will be any problems, its rather few polys and very simple geometry (all static) Edited August 18, 2019 by mr.P realized that I haven't replied to any posts, rude! :) DutchCrazyGamer, Vaya, Donskioni and 5 others 8
mr.P Posted December 1, 2019 Author Report Posted December 1, 2019 today was the first day in months that I had time to work on my submission, I've started to add som details to the outside area, also did some optimization this area was previously around ~180FPS (now ~280FPS) in addition I've also tested all the new player skins, to see if readability was compromised - it wasn't, Vaya, Squad, leplubodeslapin and 6 others 9
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