KODIAK Posted June 17, 2019 Report Share Posted June 17, 2019 (edited) We have been working on a map since years that we would like to enter into the competition, the alpha was released in 2016. https://steamcommunity.com/sharedfiles/filedetails/?id=737386777 Since then we have been playtesting it with a hand picked group of people. And it will hopefully be ready in a few months. This is the concept art for the map: Spoiler You can find more info here: Edited September 7, 2019 by KODIAK Squad and Wintrius 2 Link to comment Share on other sites More sharing options...
text_fish Posted June 17, 2019 Report Share Posted June 17, 2019 Sorry Kodiak I think this entry might fall foul of Rule 4 of the entry guidelines, which you can read here: blackdog 1 Link to comment Share on other sites More sharing options...
FMPONE Posted June 17, 2019 Report Share Posted June 17, 2019 46 minutes ago, text_fish said: Sorry Kodiak I think this entry might fall foul of Rule 4 of the entry guidelines, which you can read here: It does not. I've run around this map, it's basically some custom developer textures tinted to different colors, and some sprinkled around props. That doesn't rise to the level of significant art. We do appreciate people paying attention to the rules and keeping entries honest, though. TECHNICKER, Byron, text_fish and 6 others 9 Link to comment Share on other sites More sharing options...
text_fish Posted June 17, 2019 Report Share Posted June 17, 2019 Thanks for the clarification! FMPONE, Karthoum and Logic 3 Link to comment Share on other sites More sharing options...
KODIAK Posted September 7, 2019 Author Report Share Posted September 7, 2019 Zenith is finally published! Hope you guys like it. https://steamcommunity.com/sharedfiles/filedetails/?id=1855652898 DutchCrazyGamer, Lizard, Radix and 8 others 11 Link to comment Share on other sites More sharing options...
Vanx Posted September 7, 2019 Report Share Posted September 7, 2019 (edited) I like it, a lot of work has gone into this one Edited September 7, 2019 by Vanx KODIAK 1 Link to comment Share on other sites More sharing options...
Wintrius Posted September 7, 2019 Report Share Posted September 7, 2019 I'm blown away. This map makes me jealous, impressed, and angry about how good it is all at the same time. Give the rest of us a chance! But for real, this is an incredibly nice map and I wish you the best of luck. KODIAK, C-NAP, Interfearance and 1 other 4 Link to comment Share on other sites More sharing options...
JorisCeoen Posted September 11, 2019 Report Share Posted September 11, 2019 Link to comment Share on other sites More sharing options...
Interfearance Posted September 12, 2019 Report Share Posted September 12, 2019 Your prop design image needs to be pushed up from last on the workshop... it is so sick: Where would one make the "chalk" effect sketches? KODIAK, C-NAP, DutchCrazyGamer and 2 others 5 Link to comment Share on other sites More sharing options...
KODIAK Posted September 16, 2019 Author Report Share Posted September 16, 2019 On 9/12/2019 at 11:38 PM, Interfearance said: Your prop design image needs to be pushed up from last on the workshop... it is so sick: Where would one make the "chalk" effect sketches? They are scanned and inverted scetches rman made on paper with a pencil. That50'sGuy, Squad, Interfearance and 5 others 4 4 Link to comment Share on other sites More sharing options...
r.man MMXV Posted November 8, 2019 Report Share Posted November 8, 2019 (edited) The past months we have been fixed every known problems of Zenith. I published the latest update today so at this point I consider this project complete. The detailed lists of fixes can be found under the change notes tab: https://steamcommunity.com/sharedfiles/filedetails/changelog/1855652898 For some extra media content I planned to record progress with moving cameras back in 2016 when our beta series has started. In the end I saved 253 vmf files all together. Each of them were cleaned, optimized (too detailed brushwork because of proxy porps) and received the camera set. The most interesting part of this was to place the cameras and plan their movement in a way so that they won't clip thorugh the walls causing a black screen. (even in the early alphas when the geometry was morphing the most) It's meant to impress as a video first, so if you want to observe the details more don't forget to adjust the playback speed : ) Enjoy! Edited November 14, 2019 by r.man MMXV DazRave, Freaky_Banana, dmu and 4 others 2 5 Link to comment Share on other sites More sharing options...
ynel Posted November 9, 2019 Report Share Posted November 9, 2019 (edited) I mean.... Yeah, this map wasn't 'released' to the public (only some playtest videos), but this map was almost done in January... And that was a long time ago, not sure how I feel about it, becosue you had so much more time, for everything... It just simply wasn't out in the workshop. (And they started working on it, in decembot of 2015 ) And don't get me wrong, what you did, is absolutely stunning, and you deserve to win this competition, it just feels unfair. Edited November 9, 2019 by Ynel That50'sGuy, DazRave, Edude and 1 other 4 Link to comment Share on other sites More sharing options...
DazRave Posted November 9, 2019 Report Share Posted November 9, 2019 As much as this map is absolutely incredible, like seriously amazing with a timelapse to-boot, I agree with @Ynel. Edude, ynel and That50'sGuy 3 Link to comment Share on other sites More sharing options...
Vaya Posted November 9, 2019 Report Share Posted November 9, 2019 was looking at this map last night. Theme spaghetti; is it a visitor centre or a scientific outpost? why are the 2 things mashed together weirdly? CommonCrayon 1 Link to comment Share on other sites More sharing options...
blackdog Posted November 10, 2019 Report Share Posted November 10, 2019 (edited) On 6/17/2019 at 4:38 PM, text_fish said: Sorry Kodiak I think this entry might fall foul of Rule 4 of the entry guidelines, which you can read here: On 6/17/2019 at 5:21 PM, FMPONE said: It does not. I've run around this map, it's basically some custom developer textures tinted to different colors, and some sprinkled around props. That doesn't rise to the level of significant art. We do appreciate people paying attention to the rules and keeping entries honest, though. Mmh don’t want to be the one that is not even participating and just criticises, but how about the submission to the contest was done with a different account than the one closing the final version? Is there a public file history for workshop files? There’s always a way to find loopholes and in their defence they have been at least super transparent with even time-lapse, but one would like people to take advantage of the rule to pick back up a long abandoned map… this is exactly the “development in secret for years on end” people were concerned last time(?). Edited November 10, 2019 by blackdog Boccolotto 1 Link to comment Share on other sites More sharing options...
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