Asd417 Posted June 16, 2019 Report Posted June 16, 2019 (edited) My entry takes place in modern Seoul. I'm hoping to recreate the combination of modern buildings and traditional architecture. This is the layout for a1 The mid is around a subway station surrounded by tall buildings. Bombsite B, the site on the right, is in the middle of palace characterized by low structures. Link to workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1771759507 Edited June 16, 2019 by Asd417 That50'sGuy, DutchCrazyGamer, slavikov4 and 1 other 4
Wintrius Posted June 20, 2019 Report Posted June 20, 2019 The layout and concept look interesting and promising. I would love to see the contrast of the old temples and new urbanized city. Good luck!
Interfearance Posted June 20, 2019 Report Posted June 20, 2019 I don't know about how well those spawns would work. It seems like the left bomb site would be really overplayed compared to the other one. Karthoum 1
Byron Posted June 21, 2019 Report Posted June 21, 2019 Although the radar looks quite interesting, I feel like it's missing some sort of connector between what looks to be mid and the non-CT spawn bombsite routes from T. It's giving me OG overpass vibes, as it looks as if Ts are really committed on which ever path they go. I really like the theme, though, and I could be completely wrong about the layout.
Asd417 Posted June 22, 2019 Author Report Posted June 22, 2019 People did seem to play both bombsites but the playtest showed that the mid was way too long. So this new version cuts the mid and gave T more option when moving around Mid. There was a feedback on how A is lacking viable path for T but I'm not sure how to tackle that so far. Here is the new radar.
That50'sGuy Posted June 25, 2019 Report Posted June 25, 2019 I have a feeling this map is gonna look like cs_mitsumedori. I always loved the visuals in that map, and those reference pictures are reminding me of it.
alonelytaco1337 Posted June 26, 2019 Report Posted June 26, 2019 The idea of both architecture styles is cool. Try not to end up like sparity though just saying. Karthoum 1
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