Byron Posted June 10, 2019 Report Share Posted June 10, 2019 (edited) De_Orbit Main Theme Takes place on a futuristic/alien space station Halo styled Goals Make a completely different map than we’re used to seeing Experiment with rarely used gameplay features Focus more on enjoyability rather than competitiveness (to an extent) Not let the wacky stuff get in the way of core counter strike gameplay, but rather add to it Area Themes T spawn is on a smaller space ship which has boarded the space station CTs spawn close to the center of the space station The area in front of T spawn is a large ring which circles all the way around the space station, but most is blocked off, which will have an orange colour scheme Bombsite A will take place outside the space station Bombsite B will probably be some sort of engine room and blue colour scheme The connection from T spawn to A long will be an outside walkway Rest undecided Layout The layout is quite complex and large Borrows its core layout from overpass, with instead of one middle area, there are two, one heading to A and the other to B, and an outer route for each site Most of the fights will happen off site, apart from the B main chokepoint, to allow for a battle for map control before a bombsite take Main choke points include A long, Mid, connector and B main, although many battles will happen between them Features Low gravity in outside areas (A site and surroundings, as well as on the route from T spawn to A long) Gravity lift from CT to window room Jump boosters from CT to A A speedway that shortens timings to outside B from T spawn and vice versa Teleporters from window room to connector (2 way) A big roller door onto A site from mid that can only be opened from the mid side Small door from outside B to connector Vents from top mid to A long (requires boost when going from mid) Electricity that causes damage from A site to mid (can be turned off from A) Skybox including outer space stuff like planets and stars moving to have the illusion of orbit, as well as small space ships and satellites Skybox also includes the unplayable area of the space station Custom models, aliens for T and space suit dudes for CT Most of the map takes place indoors, but a lot of the roof and floor will be made of glass to allow for natural lighting, and the rooves will be about as high as a skybox in most areas Colour coding of areas Escape pods ejected once bomb is planted Gravity lowered globally when bomb explodes Progress Version one of graybox complete Skybox concepts started Workshop Radar Spoiler Comments This is my final year of school, so I won’t have a ton of time to make this map, but school does finish in November so I will have a lot of time after that. This is my first serious map, so I’m not 100% sure what I’m doing most of the time and might have to ask for some help at some point, but I’ll see how I go. Not necessarily going for the top prizes, but hoping to at least finish the project and get a lot of experience Edited June 24, 2019 by OPzy mr.jogurt, spa, DutchCrazyGamer and 2 others 4 1 Link to comment Share on other sites More sharing options...
Byron Posted June 18, 2019 Author Report Share Posted June 18, 2019 (edited) Radar Update *Edited main post to be up to date, look at the main post to see annotations (e.g. where anti gravity is, etc) Edited June 18, 2019 by OPzy That50'sGuy, DutchCrazyGamer and TECHNICKER 2 1 Link to comment Share on other sites More sharing options...
Radu Posted June 18, 2019 Report Share Posted June 18, 2019 Is it gonna be different? Yep. Will it fit with CS:GO? Well... Karthoum, Byron and TECHNICKER 2 1 Link to comment Share on other sites More sharing options...
Interfearance Posted June 18, 2019 Report Share Posted June 18, 2019 My first ever map idea was to have a small scale space station that had T's boarding in a dropship as well. It would be sick if you went with a darker theme instead of sterile light because it would layer on the "exotic" feel. The system shock remake, while having some overly dark areas, might be a good lighting reference. Byron, cruptor and That50'sGuy 3 Link to comment Share on other sites More sharing options...
TECHNICKER Posted June 18, 2019 Report Share Posted June 18, 2019 6 hours ago, OPzy said: Radar Update *Edited main post to be up to date, look at the main post to see annotations (e.g. where anti gravity is, etc) Awesome, thats gonna be the toughest opponent IMHO! (and Ive got very simillar idea back then ) BUT... You cant make different gravity inside and out. Gravity is same all over the map. And a lot of those very cool features are gonna be competitively unsitable, but I suggest you to create two versions of this map. 1st JFF and 2nd Competitively viable version. But very cool idea TBH! Cant wait to where this project will go! Byron 1 Link to comment Share on other sites More sharing options...
Karthoum Posted June 18, 2019 Report Share Posted June 18, 2019 I think he could do a mild push trigger upwards to make "artificial" zero G environment where you sorta float in a direction? Byron, mr.jogurt and That50'sGuy 3 Link to comment Share on other sites More sharing options...
mr.jogurt Posted June 18, 2019 Report Share Posted June 18, 2019 im looking forward to playing this map.. this could be a hellalalot (hey philip) of fun Byron 1 Link to comment Share on other sites More sharing options...
Byron Posted June 19, 2019 Author Report Share Posted June 19, 2019 14 hours ago, Radu said: Is it gonna be different? Yep. Will it fit with CS:GO? Well... Yeah, that's a fair point, but I will try to not let things get too out of hand, if something distracts players from the core gameplay I'll remove it. 12 hours ago, Interfearance said: My first ever map idea was to have a small scale space station that had T's boarding in a dropship as well. It would be sick if you went with a darker theme instead of sterile light because it would layer on the "exotic" feel. The system shock remake, while having some overly dark areas, might be a good lighting reference. That's sick, thanks for the image! I might make some areas similar to this style and others more vibrant, just to give some variety in the map. 10 hours ago, TECHNICKER said: Awesome, thats gonna be the toughest opponent IMHO! (and Ive got very simillar idea back then ) BUT... You cant make different gravity inside and out. Gravity is same all over the map. And a lot of those very cool features are gonna be competitively unsitable, but I suggest you to create two versions of this map. 1st JFF and 2nd Competitively viable version. But very cool idea TBH! Cant wait to where this project will go! trigger_gravity babyyyy. Thanks for the feedback tho, I probably won't make two versions right now, but maybe along the line at some point. As I said, I'll try not to let the wacky stuff get too in the way, but more add to the gameplay experience. mr.jogurt, Karthoum and Interfearance 3 Link to comment Share on other sites More sharing options...
Freaky_Banana Posted June 19, 2019 Report Share Posted June 19, 2019 11 hours ago, OPzy said: Thanks for the feedback tho, I probably won't make two versions right now, but maybe along the line at some point. As I said, I'll try not to let the wacky stuff get too in the way, but more add to the gameplay experience. I really like the idea of different gravities (although to be fair my favorite shooter is one with walljumps, ledgegrabs and powerslides ) . What I am not sold on is the button sort of stuff. I think that is a bit too outlandish for CSGO players to have to interact with their environment. But then again, I would love to see a playable version to further comment on this! Byron and That50'sGuy 2 Link to comment Share on other sites More sharing options...
TECHNICKER Posted June 20, 2019 Report Share Posted June 20, 2019 On 6/19/2019 at 2:34 AM, OPzy said: trigger_gravity babyyyy. Thanks for the feedback tho, I probably won't make two versions right now, but maybe along the line at some point. As I said, I'll try not to let the wacky stuff get too in the way, but more add to the gameplay experience. It changes overall gravity when triggerd, or am I wrong? Byron 1 Link to comment Share on other sites More sharing options...
mr.jogurt Posted June 20, 2019 Report Share Posted June 20, 2019 On 6/18/2019 at 5:16 PM, Karthoum said: I think he could do a mild push trigger upwards to make "artificial" zero G environment where you sorta float in a direction? then he should just do that @TECHNICKER TECHNICKER and Byron 2 Link to comment Share on other sites More sharing options...
Byron Posted June 20, 2019 Author Report Share Posted June 20, 2019 1 hour ago, TECHNICKER said: It changes overall gravity when triggerd, or am I wrong? Fuck I hope not, but I don’t think so. From what I’ve played with bots so far and according to valve developer community it’s just people inside it. Link to comment Share on other sites More sharing options...
TECHNICKER Posted June 21, 2019 Report Share Posted June 21, 2019 13 hours ago, OPzy said: Fuck I hope not, but I don’t think so. From what I’ve played with bots so far and according to valve developer community it’s just people inside it. OK, cool! Good Luck then! Byron 1 Link to comment Share on other sites More sharing options...
Byron Posted June 23, 2019 Author Report Share Posted June 23, 2019 (edited) Finished the first version of the layout and uploaded to workshop! Link in main post! Changes: - Built A site, it now features a main structure in the middle, which you can either plant on top of or underneath. - Changed mid, it now includes a boost spot and the connection to B is now lower than the rest of mid, with a one way drop to get to it. - Changes to CT's main route to mid/b and the portal room - Some other layout changes Also ignore the shit lighting, I just kinda spammed lights around to be able to play the layout be also have a roof. The actual version will have a glass roof / floor in most areas, or good lighting Edited June 23, 2019 by OPzy Interfearance, Freaky_Banana and DutchCrazyGamer 2 1 Link to comment Share on other sites More sharing options...
NikiOo Posted June 23, 2019 Report Share Posted June 23, 2019 I like wacky gimmicky stuff, it's exotic contest after all. It does seem very big and complicated though. Freaky_Banana, Edude and Byron 3 Link to comment Share on other sites More sharing options...
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