Bewitched101 Posted June 8, 2019 Report Posted June 8, 2019 Hi I'm new here. This is my first try in lvl design. I'm still working on it. I just wanted to know your opinion. According to the idea, this is the bridge leading to the castle. I wanted to add as many details as possible to the bridge itself. The entrance to the castle must be blocked off by stones and in order to get inside it will be necessary to walk along the wall and climb the stairs, but the stair cannot just be seen from the bridge. I used candles as a direction indicator. And I actually just downloaded this your Unity yesterday, so I don’t know much yet. I also know that lvl designers fall into two categories; "One" follow the technical part and the "Second" place objects so that the player is not lost on the map or vice versa and also knows where to go and where not. Is it true? Can anyone tell me more about this in a nutshell? 'RZL, TECHNICKER, Squad and 6 others 9 Quote
Freaky_Banana Posted June 10, 2019 Report Posted June 10, 2019 Can't actually tell you much, since I am not a level designer myself. Just wanted to let you know those pictures are looking good . Quote
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