Jump to content

Recommended Posts

Posted

Early drawings done!

As you can see, one part of the map (CT and A site) are going to hang off a cliff and Iam planning on making them transparent.

The map will have 2 floors. 

1) the bottom one, where are the sites and spawns

2) the upper one which is gonna act as mid (connecting other parts of the map together)

If you have something to say about the layout, please criticise, I will need it :D

And Good Luck all!

20190609_194347.jpg

Posted (edited)
12 hours ago, OPzy said:

Wow, that's a really cool theme! Good luck!

Thank you! Iam starting work on graybox by now!

switched observatory and garden btw!

20190610_150544.jpg

Edited by TECHNICKER
Posted

Little theme change and Backstory done!

It wont be millitary base, it will be science research center
just like Aperture or Black Mesa
It will be the third competitor who overcame them both
B-TEC (Bio-Technological Engineering Corporation)

In the reception room there will be banners and posters like "Take your kid to work day" or "We overcame both our competitors: A.S. and B.M. + chart"
and so
a lots of references :D

disinformed and very radicall activists hire a team of terrorists to blow it up, terrorist smuggle in in the delivery of organic material for test. But they are not very well informed about what to blow up so they just generically blow the biggest rooms
However the police figures it out in time due to cocky activists leaking their plan
and send over an elite team
 

 

 

  • TECHNICKER changed the title to [WiP] de_sean
Posted (edited)
  • Even up the height of each step so that they nolonger overlap.
  • Copy the entire staircase and paste it directly above the original.
  • Apply clip tool texture to the higher set.
  • Select the lowest of the higher set of steps and use Hammer's clipping tool [shift+x] in the x/y window to cut from one corner to its diagonal opposite.
  • In Vertex Tool mode in either the y/z or x/z window, box select the two verts at the upper front of the step and drag them straight down to meet the lower front verts, clicking accept when Hammer prompts you to merge them.
  • Rinse and repeat for the rest of the staircase.

Shouldn't take you longer than five minutes.
Good luck soldier. ?

Edited by text_fish
Posted (edited)
6 hours ago, text_fish said:
  • Even up the height of each step so that they nolonger overlap.
  • Copy the entire staircase and paste it directly above the original.
  • Apply clip tool texture to the higher set.
  • Select the lowest of the higher set of steps and use Hammer's clipping tool [shift+x] in the x/y window to cut from one corner to its diagonal opposite.
  • In Vertex Tool mode in either the y/z or x/z window, box select the two verts at the upper front of the step and drag them straight down to meet the lower front verts, clicking accept when Hammer prompts you to merge them.
  • Rinse and repeat for the rest of the staircase.

Shouldn't take you longer than five minutes.
Good luck soldier. ?

Thank you, awesome! I thought that Hammer doesnt support this kind of shapes!

Edited by TECHNICKER
Posted

Okay yeah you should never work off grid (I've had "snap to grid" turned on in Hammer/Worldcraft for 20ish years), it'll give you all sorts of compile errors and other problems later on. You'll need to either remake the stairs, or spend 5 or 10 minutes manually dragging each vert to its nearest grid point with the vertex tool. During the grayboxing stage it's generally worth working to a grid of about 16 units minimum but you can reduce the size (the [ and ] keys are the shortcuts you need to change grid size) for more precise shapes when needed.

Posted
42 minutes ago, text_fish said:

Okay yeah you should never work off grid (I've had "snap to grid" turned on in Hammer/Worldcraft for 20ish years), it'll give you all sorts of compile errors and other problems later on. You'll need to either remake the stairs, or spend 5 or 10 minutes manually dragging each vert to its nearest grid point with the vertex tool. During the grayboxing stage it's generally worth working to a grid of about 16 units minimum but you can reduce the size (the [ and ] keys are the shortcuts you need to change grid size) for more precise shapes when needed.

Yeah, I fixed it with the vertex tool. And yes, I never work off the grid, It was just because I made an arch which was a bit off.

perfectly clipped btw 

image.png.261821df94fc1fa2230fcdafdc5ded0e.png

×
×
  • Create New...