TECHNICKER Posted June 8, 2019 Report Posted June 8, 2019 Hi! Iam making my entry aswell! Its gonna be underwater military base! Still havent decided if it would be hostage or defusal map, tho. Wish you all good luck guys! Byron, mr.P and That50'sGuy 3
TECHNICKER Posted June 9, 2019 Author Report Posted June 9, 2019 Probably defusal, some reference pics: Spoiler a Chunk, Byron and DutchCrazyGamer 3
TECHNICKER Posted June 9, 2019 Author Report Posted June 9, 2019 Early drawings done! As you can see, one part of the map (CT and A site) are going to hang off a cliff and Iam planning on making them transparent. The map will have 2 floors. 1) the bottom one, where are the sites and spawns 2) the upper one which is gonna act as mid (connecting other parts of the map together) If you have something to say about the layout, please criticise, I will need it And Good Luck all! Byron, That50'sGuy and Interfearance 2 1
Byron Posted June 10, 2019 Report Posted June 10, 2019 Wow, that's a really cool theme! Good luck! TECHNICKER 1
TECHNICKER Posted June 10, 2019 Author Report Posted June 10, 2019 (edited) 12 hours ago, OPzy said: Wow, that's a really cool theme! Good luck! Thank you! Iam starting work on graybox by now! switched observatory and garden btw! Edited June 10, 2019 by TECHNICKER
TECHNICKER Posted June 10, 2019 Author Report Posted June 10, 2019 Work on graybox just started! Spoiler
TECHNICKER Posted June 10, 2019 Author Report Posted June 10, 2019 Little theme change and Backstory done! It wont be millitary base, it will be science research center just like Aperture or Black Mesa It will be the third competitor who overcame them both B-TEC (Bio-Technological Engineering Corporation) In the reception room there will be banners and posters like "Take your kid to work day" or "We overcame both our competitors: A.S. and B.M. + chart" and so a lots of references disinformed and very radicall activists hire a team of terrorists to blow it up, terrorist smuggle in in the delivery of organic material for test. But they are not very well informed about what to blow up so they just generically blow the biggest rooms However the police figures it out in time due to cocky activists leaking their plan and send over an elite team That50'sGuy and mr.jogurt 2
CSGOJOHNMADDEN Posted June 10, 2019 Report Posted June 10, 2019 Yeah this is going to be the layout to beat TECHNICKER, Interfearance and That50'sGuy 3
TECHNICKER Posted June 11, 2019 Author Report Posted June 11, 2019 (edited) 13 hours ago, CSGOJOHNMADDEN said: Yeah this is going to be the layout to beat Thank you for compliment sir Changing the name to de_sean btw. Edited June 11, 2019 by TECHNICKER CSGOJOHNMADDEN 1
TECHNICKER Posted June 12, 2019 Author Report Posted June 12, 2019 Wish me luck clipping this thing... mr.jogurt and Interfearance 1 1
text_fish Posted June 12, 2019 Report Posted June 12, 2019 (edited) Even up the height of each step so that they nolonger overlap. Copy the entire staircase and paste it directly above the original. Apply clip tool texture to the higher set. Select the lowest of the higher set of steps and use Hammer's clipping tool [shift+x] in the x/y window to cut from one corner to its diagonal opposite. In Vertex Tool mode in either the y/z or x/z window, box select the two verts at the upper front of the step and drag them straight down to meet the lower front verts, clicking accept when Hammer prompts you to merge them. Rinse and repeat for the rest of the staircase. Shouldn't take you longer than five minutes. Good luck soldier. Edited June 12, 2019 by text_fish TECHNICKER, Interfearance, mr.jogurt and 2 others 4 1
TECHNICKER Posted June 12, 2019 Author Report Posted June 12, 2019 (edited) 6 hours ago, text_fish said: Even up the height of each step so that they nolonger overlap. Copy the entire staircase and paste it directly above the original. Apply clip tool texture to the higher set. Select the lowest of the higher set of steps and use Hammer's clipping tool [shift+x] in the x/y window to cut from one corner to its diagonal opposite. In Vertex Tool mode in either the y/z or x/z window, box select the two verts at the upper front of the step and drag them straight down to meet the lower front verts, clicking accept when Hammer prompts you to merge them. Rinse and repeat for the rest of the staircase. Shouldn't take you longer than five minutes. Good luck soldier. Thank you, awesome! I thought that Hammer doesnt support this kind of shapes! Edited June 12, 2019 by TECHNICKER
TECHNICKER Posted June 12, 2019 Author Report Posted June 12, 2019 (edited) I have it a little bit off the grid, so I cant merge them Ive already fixed that. Edited June 12, 2019 by TECHNICKER
text_fish Posted June 12, 2019 Report Posted June 12, 2019 Okay yeah you should never work off grid (I've had "snap to grid" turned on in Hammer/Worldcraft for 20ish years), it'll give you all sorts of compile errors and other problems later on. You'll need to either remake the stairs, or spend 5 or 10 minutes manually dragging each vert to its nearest grid point with the vertex tool. During the grayboxing stage it's generally worth working to a grid of about 16 units minimum but you can reduce the size (the [ and ] keys are the shortcuts you need to change grid size) for more precise shapes when needed.
TECHNICKER Posted June 12, 2019 Author Report Posted June 12, 2019 42 minutes ago, text_fish said: Okay yeah you should never work off grid (I've had "snap to grid" turned on in Hammer/Worldcraft for 20ish years), it'll give you all sorts of compile errors and other problems later on. You'll need to either remake the stairs, or spend 5 or 10 minutes manually dragging each vert to its nearest grid point with the vertex tool. During the grayboxing stage it's generally worth working to a grid of about 16 units minimum but you can reduce the size (the [ and ] keys are the shortcuts you need to change grid size) for more precise shapes when needed. Yeah, I fixed it with the vertex tool. And yes, I never work off the grid, It was just because I made an arch which was a bit off. perfectly clipped btw That50'sGuy, text_fish and mr.jogurt 3
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