Zyn Posted May 31, 2005 Report Posted May 31, 2005 This is a map that I left in hibernation for a while, but recently, development have speeded up. I'll keep all WIP-pics in this folder: http://www.shatteredminds.net/wip/ Just look at file date for progress . I hardly every complete any maps, but right now I've been brainstorming a bit and came with a few good ideas that might help to finish the map. This is the most recent pic so far, of an area that didn't exist like a day ago : http://www.shatteredminds.net/wip/morestuff.jpg Can't wait for the first playtest (if I ever make it that far) Also, yesterday I got my USB-flashmemory-stick, so I'll keep backups on that one... Quote
Tarky Posted May 31, 2005 Report Posted May 31, 2005 Looks good, though I don't know how you can go back to that old engine after moving onto source.. D:! Quote
Zyn Posted May 31, 2005 Author Report Posted May 31, 2005 Actually I want to finish at least one map for good ol' DoD Quote
silver Posted May 31, 2005 Report Posted May 31, 2005 hmm looks rather "flat"... try have some more elevation in the map. Also how about having some more dark coners, and a better sniping alley. Every player has a diffrend playing style. I prefer to camp in dark coners, and exploit the map as much as possible. (dark coners, good unknown camping spots, penetrating enemy lines and frag their ass, etc etc) Quote
Minos Posted May 31, 2005 Report Posted May 31, 2005 Some parts look too "clean". Why dont use some de_halla textures here and there? The lighting also needs some work, Id make it slightly darker. gogo finish it! Quote
skdr Posted May 31, 2005 Report Posted May 31, 2005 Add some heigh variation to the houses, looks a bit weird now. Quote
Marcos Posted May 31, 2005 Report Posted May 31, 2005 Looks good, but i think this map needs a better light enviorment.. If you use a batch compiler you can create some crazy lighting (i remeber blaz and i did and we actualy got the light comming up from the ground :S ) Well anyway. Try to play around with the brightness, bounce, scale ect.. Quote
Zyn Posted May 31, 2005 Author Report Posted May 31, 2005 It's still in very early condition, but I've been playing around a bit with bounce ... and I always batch-compile! Quote
InsaneSingingBlender Posted May 31, 2005 Report Posted May 31, 2005 i love it, its got an awesome feel, i dont know it just makes me feel cozy Quote
Zyn Posted June 2, 2005 Author Report Posted June 2, 2005 Just compiled and took a few new screens. Allied 1st flag area "The Fountain": http://shatteredminds.net/wip/fides_20050602_1.jpg http://shatteredminds.net/wip/fides_20050602_2.jpg Heightvariation eh? Too clean eh? Ok : http://shatteredminds.net/wip/fides_20050602_3.jpg Scorchmarks, broken buildings, heightvariations and such will be worked on in a later stage . Right now, I am just putting focus on the layout, so maybe that's why it looks "clean", since I am taking everything straight out of my head, heh. No sketches or notes here, no sir! Quote
ReNo Posted June 2, 2005 Report Posted June 2, 2005 That fountain is crying out to be replaced by a model - its so blocky and simplistically textured that I feel it detracts from the scene. You should give some of those buildings a bit more detail too - even something as simple as adding chimney's would let you make more interesting roof lines to the outside areas, and gives the potential to give a little life to the scene with some smoke in places. Quote
insta Posted June 2, 2005 Report Posted June 2, 2005 Argh, a crate! Three, actually! What about replacing them with some sandbags or somesuch? And like reno said, spend a few more wpoly on that fountain. Quote
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