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Posted

God, that looks great. I particularly like the usage of portals and gravity adjustment type stuff. Funnily enough, one of the only other games I've seen that in recently is Psychonauts, of all games.

But man, looks great. I've always admired 3D Realms, and their ability to create fairly fresh and exciting games in a generally monotonous genre. The visuals also look bloody great, and they've clearly stretched the D3 engine a lot if that is indeed what they're using.

Posted

God, that looks great. I particularly like the usage of portals and gravity adjustment type stuff. Funnily enough, one of the only other games I've seen that in recently is Psychonauts, of all games.

But man, looks great. I've always admired 3D Realms, and their ability to create fairly fresh and exciting games in a generally monotonous genre. The visuals also look bloody great, and they've clearly stretched the D3 engine a lot if that is indeed what they're using.

3drealms? It's developed by Human Head studios. 3drealms just owns the IP and slaps their name on the box, sort of like what they did with Max Payne.

Posted

Whatever "quality assurance" means. To me it just sounds like a forced attempt to market the brand.

I guess Remedy just sent over a pre-release copy so that 3dr could playtest it for a day or two, BAM, "quality assurance"

Posted

In this case, though, Prey is actually 3DR's franchise, just given to another developer. Not the American McGee syndrome of "Oh, what's this? I'll buy distributing rights and tack my name on the front!*" Very similar to RTCW with Gray Matter/id and our work on Quake4.

I wouldn't be surprised if some other major developers start following this model at some point. It's a pretty solid way to ensure franchise longevity while still being able to do your own thing internally. Always sucks for the dev team doing it, though, since most people assume the franchise owner developed it. :)

*Scrapland

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