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  • 3 weeks later...
Posted

Judging from the last 2 screens, the visibility might be a bit wack. Are you still working on it or will you keep it that way? Other than that, it has quality ??

Posted

@Zanek184 Yep, at the moment I'm going through the method of trying to get the aesthetic down before worrying about visibility, and then when an area is basically done focus on where visibility needs improved. I feel like it will make a better-looking end product, and stay more true to the original design.

Posted (edited)
On 12/31/2019 at 3:15 PM, Zanek184 said:

Judging from the last 2 screens, the visibility might be a bit wack. Are you still working on it or will you keep it that way? Other than that, it has quality ??

Well, if he chooses bright player models like the phoenix or professionals, it won't be a huge problem I guess. Absolutely like the asthetics by the way; It looks really similar to de_hankagai from Counterstrike: Condition Zero.

Edited by S.martin
Posted
8 hours ago, S.martin said:

It looks really similar to de_hankagai from Counterstrike: Condition Zero.

That's the map I've been trying to remember this entire time. Thank you so much for reminding me.

  • 2 weeks later...
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