Squidski Posted June 7, 2019 Report Posted June 7, 2019 (edited) This bomb defusal map is made in collaboration with @SethTooQuick and @JackT. The primary theme of this map is a Chinese night market and its immediate surrounding areas (obviously taking place during night). Starting off with a few of our potential references so you can get the idea of what we're going for here. More updates to come. Greybox Link: steamcommunity.com/sharedfiles/filedetails/?id=1764994203 Current Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1930485028 (Judge this one plz) Edited February 2, 2020 by Squidski mr.P, Squinky, Quotingmc and 11 others 14
Squidski Posted June 7, 2019 Author Report Posted June 7, 2019 (edited) Very early sketch of our potential layout. A site being a small outdoor plaza with potentially a small event stage, mid being the actual heart of the night market, and B site being part of the local metro station (with skylights in it). We'll see how it evolves over time. Edited June 7, 2019 by Squidski DutchCrazyGamer, KlixX, TECHNICKER and 2 others 5
Squidski Posted June 8, 2019 Author Report Posted June 8, 2019 (edited) Thanks to @ZooL for providing the custom model bases so that we could modify them for Gongji! Edited June 8, 2019 by Squidski SethTooQuick, TECHNICKER, Interfearance and 1 other 2 2
JackT Posted June 9, 2019 Report Posted June 9, 2019 The layout so far. Quite different to the drawing. Interfearance, Squidski, CommonCrayon and 3 others 6
SethTooQuick Posted June 9, 2019 Report Posted June 9, 2019 (edited) Close up of Zool's models. So far only one has been modified for the new Leet Crew glasses boy man but we might make more variants / changes. Edited June 9, 2019 by SethTooQuick Interfearance, TECHNICKER, DutchCrazyGamer and 3 others 6
ynel Posted June 9, 2019 Report Posted June 9, 2019 Quote The layout looks much nicer than those drawings. I hope you make something fun! JackT, SethTooQuick and TECHNICKER 3
JackT Posted June 9, 2019 Report Posted June 9, 2019 https://steamcommunity.com/sharedfiles/filedetails/?id=1764994203 Now on the workshop. KlixX and Squidski 2
Shima33 Posted June 9, 2019 Report Posted June 9, 2019 Just ran around this. The T side of the map feels cool to play on (I especially like the idea of coming off the train as Terrorists), but CT side feels underdeveloped, and Mid is very T-Sided. I do like thematically what you have in mind though, so keep at it! TECHNICKER and Squidski 2
Squidski Posted June 9, 2019 Author Report Posted June 9, 2019 5 hours ago, Shima33 said: Just ran around this. The T side of the map feels cool to play on (I especially like the idea of coming off the train as Terrorists), but CT side feels underdeveloped, and Mid is very T-Sided. I do like thematically what you have in mind though, so keep at it! The layout is definitely still an early WIP, so thanks for your feedback! Shima33 and KlixX 2
JackT Posted June 10, 2019 Report Posted June 10, 2019 14 hours ago, Shima33 said: Just ran around this. The T side of the map feels cool to play on (I especially like the idea of coming off the train as Terrorists), but CT side feels underdeveloped, and Mid is very T-Sided. I do like thematically what you have in mind though, so keep at it! I did feel like mid was T sided when playing it with Seth, will look into that. KlixX and Squidski 2
JackT Posted June 10, 2019 Report Posted June 10, 2019 Version 6. KlixX, Squidski and DutchCrazyGamer 3
Shima33 Posted June 10, 2019 Report Posted June 10, 2019 Here are my suggestions for changes, based on my runaround from yesterday (all my suggested changes highlighted in red) - the Mid route, especially, I think will add a lot of depth and strategy to the map - the sniper nest trims are just to avoid T's camping there. Interfearance and TECHNICKER 2
CommonCrayon Posted June 12, 2019 Report Posted June 12, 2019 On 6/10/2019 at 10:07 PM, Shima33 said: Here are my suggestions for changes, based on my runaround from yesterday (all my suggested changes highlighted in red) - the Mid route, especially, I think will add a lot of depth and strategy to the map - the sniper nest trims are just to avoid T's camping there. I disagree with most of these changes they seem very weird, but I do agree with a faster route to middle for both teams, just not something so straight.
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