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Posted (edited)

This bomb defusal map is made in collaboration with @SethTooQuick and @JackT.

The primary theme of this map is a Chinese night market and its immediate surrounding areas (obviously taking place during night). Starting off with a few of our potential references so you can get the idea of what we're going for here. More updates to come.

Greybox Link: steamcommunity.com/sharedfiles/filedetails/?id=1764994203

Current Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1930485028 (Judge this one plz)

 

moodboard.jpg.536e8131020b0472bf9a12993757125c.jpg

Edited by Squidski
Posted (edited)

Very early sketch of our potential layout. A site being a small outdoor plaza with potentially a small event stage, mid being the actual heart of the night market, and B site being part of the local metro station (with skylights in it). We'll see how it evolves over time.

layouttest.jpg

Edited by Squidski
Posted

Just ran around this. The T side of the map feels cool to play on (I especially like the idea of coming off the train as Terrorists), but CT side feels underdeveloped, and Mid is very T-Sided. I do like thematically what you have in mind though, so keep at it!

Posted
5 hours ago, Shima33 said:

Just ran around this. The T side of the map feels cool to play on (I especially like the idea of coming off the train as Terrorists), but CT side feels underdeveloped, and Mid is very T-Sided. I do like thematically what you have in mind though, so keep at it!

The layout is definitely still an early WIP, so thanks for your feedback!

Posted
14 hours ago, Shima33 said:

Just ran around this. The T side of the map feels cool to play on (I especially like the idea of coming off the train as Terrorists), but CT side feels underdeveloped, and Mid is very T-Sided. I do like thematically what you have in mind though, so keep at it!

I did feel like mid was T sided when playing it with Seth, will look into that.

Posted

Here are my suggestions for changes, based on my runaround from yesterday (all my suggested changes highlighted in red) - the Mid route, especially, I think will add a lot of depth and strategy to the map - the sniper nest trims are just to avoid T's camping there.

image.png

Posted
On 6/10/2019 at 10:07 PM, Shima33 said:

Here are my suggestions for changes, based on my runaround from yesterday (all my suggested changes highlighted in red) - the Mid route, especially, I think will add a lot of depth and strategy to the map - the sniper nest trims are just to avoid T's camping there.

image.png

I disagree with most of these changes they seem very weird, but I do agree with a faster route to middle for both teams, just not something so straight.

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